Quite an interesting game. Thematically appropriate and felt claustrophobic. A little bit on the easy side at the start, but I see the difficulty scaling to almost impossible I would assume.
kaelsen
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Thank you! I'm surprised you found the right path harder, as it was meant to be a shortcut, and everyone who tested found it way easier than the regular route. As for the spike hitboxes, they do move up and down a bit, and their collision boxes are actually slightly smaller than their sprite. If you're hitting them while doing the dash/boost swim thing, it's move up ever so slightly while doing this, which is never mentioned in the game or description. xD
You bring up a good point. I did not fully think about how gravity works underwater. I'll look into that and maybe settle with a fixed value. The checkpoint feedback has been a very common theme. I may have overly front loaded my trap layout before the checkpoint, as people who tested it said that the levels were easy AFTER you reach the checkpoint... then there's the 3 who speed ran the game in less than 10 minutes...
Thank you! That's what I was going for. I did realize that my checkpoint placements were a bit lacking, is the very common feedback that was given to me. Probably 2 checkpoints per level after the tutorial, would help then making the latter half a bit more difficult as well. You'll notice a sudden drop in difficulty of the layout as soon as you reached a checkpoint. lol