hi! What other engines textures is this for ? I’m not sure I understand from the title ?
kagebatsu
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such a cool font - any reason you can think of why the mapping doesn't work? i've had to fish around for the correct mapping :(
copying and pasting the tokens and then getting gamemaker to draw them, they come out completely different.
for example the mapping says '/' is face button top, but it isn't, it's face button right.
EDIT: I realized in gamemaker if i use draw_text_ext_transformed() for some reason the mapping decoheres. perhaps because of something else. anyway, nevermind all this ! :) :) <3
yup! mhm it can. i'm not super familiar with it to answer much beyond that, but i know it can handle normal maps to light a 2d game. i literally googled normals gamemaker and found a pretty cool blog entry on it that i'll probably read up on later https://www.yoyogames.com/en/blog/using-normal-maps-to-light-your-2d-game (pasting here for anyone else's interest and my own future self).
anybody encounter this error here and know what's up?
likely a 2.3 issue.
EDIT: oh I see someone below posted a solution to this already my bad:
In GMS v2.3.2, there's been a bugfix where array_length returns undefined instead of 0 when you pass in non-array values.
Replace line 16 in Alarm 0 with effects_al = effects[page] != -1 ? array_length(effects[page])/2 : -infinity;
thx toronto!
EDIT2: Looks like I finally get to view the demo project, but some of the text is showing up 'black' instead of with its appropriate style. unless that's just how that portion is supposed to draw :D