Thanks for playing ♥
kaidenalessio
Creator of
Recent community posts
Hey! Thank you very much for the comments. You made really good points there.
I'm not very good at designing levels so I create randomly generated levels. Also to speed up the process. That said, that left the level with a lot of possibilities, so I decided not to limit the directional pad placement.
The game direction I have in mind is more action than puzzle. I love movement and timing, so I chose to use the hold button as a moving input with 3 frame delay between movements. Other mice have a 20-60 frame delay between movements.
Though when I think back to it, I forgot the rewards were mainly through the puzzle mechanics not movement and timing. So, I think this could still be considered a puzzle. My bad.
On the poison level the game is to place the little mouse in a movement loop while you carefully build your way to the cheese. This is quite the unachievable level in the game so far that basically requires precise movement and timing. Let alone movement and timing, after mastering that, the frustration mainly due to the little mouse random spawn direction. I shall make it predictable.
Thanks for playing ♥