Glad to hear it still does! At least for… preservation! Thanks a lot for playing it. Hope you have a nice time with it, even though it might lack some QoL stuff. ^^
KA·IN WORKS
Creator of
Recent community posts
Hi CryptRat!
Thanks a lot for playing the game. I appreciate immensely you sharing your feedback with me (and that you found some things to like!)
It's always cool getting to know the final parties of those who have completed the game. I'm also "glad" they all differ a bit, even though it's clear some members are really too OP to not use them (ENC *cough, cough*) some others I thought wouldn't be as "popular" ended up being quite liked.
*SPOILER*The tome drops are pseudo-fixed so getting them all simply requires replaying areas (two possible for every elite enemy). As you pointed out, they are meant to be a nice reward rather than an absolute necessity (at least for the "main" route).
That sequence indeed hinted at a (S) ending (unless that's the one you got). I admit it was all made really vague, but you got the MAL so you were really on the right track, as the way to initiate it is pretty similar.*SPOILER*
Since the game relies a lot on RNG, not using saves/reloads will make it a *bit* harder at times... though at the very least I know of one person that made it through the end this way, so I'm happy both ways are still an option.
I learned quite a bit from your comment, so once again, thank you! It was really a pleasant surprise. And yeah... totally! If possible, I would like to keep trying any "new" way I can think of "simulating" exploration and encounters (and there would be some failures as well for sure, lol)! ^^
haha! Thanks a looot Seeks!! ^^ Glad you approve the overall look! Yeah, using it really helped to shape, let's say, the overall feeling I tried to aim for. Plus I took one of those long time things-to-do from my list, because I really wanted to explore the older engines, as you probably guessed. ^^
Thanks for letting me know! It's a false positive, I tested and I believe it's just Avast and another one out several others who label it as a trojan. I'm still not sure why's that, but I believe it's the program I used to compressed it (though I use the same for all my games, I guess that's something they changed in the latest update).
Ruin Hacker is a tactical role-playing game focused on party and equipment management and also treasure hunting.
Taking control of a band of adventurers, you must complete a number of quests to progress through the game. Instead of maps featuring large scale battles, every quest will challenge you to progress through different areas divided in smaller sections with the aim to complete each quest's objective.
Most weapons, armors and valuable items are randomized and obtainable by defeating enemies, finding treasures and as quest rewards. Consequently, all quest can be repeated and each area offers different branching paths.
https://kainworks.itch.io/ruin-hacker
※ Game Features ※ - Assemble your party wisely and guide them to victory!
- Master your skills to succeed in challenging tactical battles!
- Several characters (classes) to recruit and train!
- Randomized loot! Including treasures, weapons, armors and quest rewards.
- Branching paths! Revisit previous cleared quests to fully explore each area.
Hey ya'll! I've just released my latest project.
Heroic Tale VALUE! is an expansion for Heroic Tale, a party-based dungeon crawler released in 2018 (and also my very first project). As such, it follows pretty much the same formula as the original game but includes new characters and monsters, new weapons and spells and a new dungeon to… crawl through!
GeaSaga is a somewhat traditional role-playing game with some japanese and western influences. It shares the same setting as Heroic Tale and Flesh, my previous projects, but it focuses a bit more on worldbuilding elements rather than dungeons and is intentionally much more lighthearted in nature. My major focus was to (hopefully) create an uncomplicated but entertaining adventure getting a bit of help from the player's imagination.
※ Game Features ※
- Travel the Kingdom of Cirhena at your own leisure!
- Complete quests, battle monsters and find treasures as you built your initial party of four characters.
- Two optional and not-so-secret allies to recruit to your team.
- Step into dangerous mazes where unheard creatures guard mystical secrets!
- Music score taken from TK.Projects's "8bit Fantasy RPG Tracks".
- Average Play Time: 5 ~ 6 Hours
Genre: Role-playing game
Platform : PC (Windows)
GeaSaga is a somewhat traditional role-playing game with some japanese and western influences. It shares the same setting as Heroic Tale and Flesh, my previous projects, but it focuses a bit more on worldbuilding elements rather than dungeons and is intentionally much more lighthearted in nature. My major focus is to (hopefully) create an uncomplicated but entertaining adventure getting a bit of help from the player's imagination.
※ Game Features ※
- Travel the Kingdom of Cirhena at your own leisure!
- Complete quests, battle monsters and find treasures as you built your initial party of four characters.
- Two optional and not-so-secret allies to recruit to your team.
- Step into dangerous mazes where unheard creatures guard mystical secrets!
- Music score taken from TK.Projects's "8bit Fantasy RPG Tracks".
Hey ^densch!
I believe you meant the "securely locked cell", on the third floor. You don't need a key, but rather a different item that can be found on that level, a "Barrel Bomb". It's located in a chest blocked by some roots, so you will need to to backtrack a bit after the Vicar joins the party, as you need him to take the plants away!
Flesh is my entry for the 2018’s “A Game By Its Cover” held on itch.io. The idea behind this game jam was to pick up a fictional cover made for the “My Famicase Exhibition” hosted by Super Meteor in Japan and turn it into a game/project/anything playable (or not). I got really inspired by the “Flesh” cover and description. So much I decided to contact the original creator, Kleinman XOXO, who wasn’t only extremely nice and answered all my mails, he also wished me luck with the project.
Besides some bug-fixing, I think this is the "definite" version for now. Thank you once again to all of you involved, directly, or not. It has been really a nice trip!
Thank you so much for the comment! That was SO encouraging!! I'm a big fan of the games of that era, specially on the visual side, so it's always fun trying to convey that, moreso when others enjoy it as well.
About the current version, to be totally honest, I wasn't really feeling to release it the way it is. My original intention was to "publish" the game fully, as it not such a long game duration wise and the project was going smoothly with schedule. However, giving the gameplay time limitations of the game jam, I was already cutting out a lot from the game, to a point it just didn't feel right. I wanted to respect the original idea for the jam though so, at the last minute I rushed the "demo", probably not setting its boundaries the best way I should.
If I don't mess up anything too much, it'll be possible to continue playing after that without missing anything after I complete it, so hopefully it won't feel like a total loss.
Thank you again for taking your time and sending your feedback!! I really, really appreciate it!!!
That was some interesting insight! The system is partially turn based. Enemies won't attack when choosing actions or selecting items, but depending on their "movement" rate they might be able to perform their actions first or multiple times, that's why it seems you get so many extra hits from them. Everytime you get a new relic (like the mirror), your health and energy goes up a bit but so does your character movement, even if this is not apparent, so it becomes much less of a problem later on, when enemies are harder but slower. I believe the enemies you mention are probably the fastest in the game, so I might tweak that a bit if it feels unfair. I tried to simplify the battle system as much as I could for the purposes of the game jam, but hopefully it will work at the end.
I'm really thankful your opinion! Getting the balance right is always an issue of mine!
Hey all! I just released my very first game on itchio.
Heroic Tale is an "arguably not very long for the genre standards", party-based dungeon crawler inspired particulary by Wizardry, Etrian Odyssey and other classics such as Shining in the Darkness, although it uses an overhead rather than a first-person perspective.
It was made over the course of a month mostly for fun, and ended up becoming the first project I ever managed to finish. If you like to give it a try and share your feedback check the link below!