Thanks!
KaitlynKitty
Creator of
Recent community posts
While the game is severely lacking in polish, I can say you've made some interesting choices with combat.
In most RPG Maker games, the guard command is almost completely useless, but giving it a heal and a lasting defense buff gives it a role. This, and the lack of reliable sources of magic points to make long term use of the healing spell creates a dynamic in the combat system very rarely seen in beginner project.
I encourage you to continue developing, learning functions of the engine and implementing them into a fleshed out experience.
Hello! Someone is planning to commission maps from me using your tilesets. I want to make sure that there are no stipulations about commissioning involved. For example, the terms of use for many tilesets available through steam stipulate that both the mapper and the developer own the rights to the tileset.
I don't want to have to pay so much monies for a 10 dollar commission. ^^
Doesn't that create an issue with the Reid character? I don't imagine his character design is included with the MV license. ^^
Another question I almost forgot to ask! The iconset that comes packaged in here seems identical to an iconset posted under a "free but not for commercial projects" license. I don't see a similar stipulation here, so I'm wondering why that isn't clarified.
I have a folder *called* extra assets in my DLC folder, but it has one subfolder containing music and other subfolder containing only the first 8 of those. Nevermind. I looked again and the others are also there. Either they got added back in during one of my occasional file integrity checks or I just misremembered.
For a first release, it's pretty alright.
The mapping is very competent, though the shadows are often strange. Some furniture could use adjusting to be pushed back against the wall.
The writing has a tendency toward exposition dumps, with too many namedrops too quickly. The scripted sequences are phenomenal by first game standards. However there was a weird part where Kanja is blatantly looking away while the fairy is talking to the white haired boy. It's odd.
The combat is very basic, only needing to spam the action key to do a basic attack. It could use more varied abilities. I believe animated sideview enemies can also make the front view enemies do a breathing animation, which helps the enemies feel more alive. I forgot this is MZ. I'm an idiot. lol