Thank you :)
Kalamona Studios
Creator of
Recent community posts
My game is a multiplayer game with a cloud/server-based architecture, which allows up to tens of thousands players to play together in async-turn based multiplayer.
Even in current, low-count test games on "tiny" maps (this means larger maps than the "huge" ones in Civ, Humankind and the like), there are 40-200 player slots . I can set 200 (I think the current max value is a byte), but I cannot set anything even close to the real upper limits.
Please consider giving a higher allowance on the max player threshold for server-based multiplayers or add a new multiplayer method for covering "massively" multiplayers (like when the player count is >100).
I admit it is probably a real minority on itch.io, but that's kind of what makes it special. :)