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Kalamona Studios

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A member registered Dec 07, 2022 · View creator page →

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Thank you :)

(4 edits)

My game is a multiplayer game with a cloud/server-based architecture, which allows up to tens of thousands players to play together in async-turn based multiplayer.

Even in current, low-count test games on "tiny" maps (this means larger maps than the "huge" ones in Civ, Humankind and the like), there are 40-200 player slots . I can set 200 (I think the current max value is a byte), but I cannot set anything even close to the real upper limits.

Please consider giving a higher allowance on the max player threshold for server-based multiplayers or add a new multiplayer method for  covering "massively" multiplayers (like when the player count is >100). 

I admit it is probably a real minority on itch.io, but that's kind of what makes it special. :)