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kalebye2

8
Posts
6
Following
A member registered Dec 10, 2019 · View creator page →

Creator of

Recent community posts

Hey, thanks for your feedback! Yeah, I was going to implement air dash but I was afraid I couldn't finish it in time so I finalized the main loop, submitted then went to sleep and only 30min before the deadline found a bug in the jump that had to be fixed - otherwise the game would be unfair and frustrating. Notes taken about the movement too :)

Really good game!

Great graphics, nice soundtrack, juicy action-feedback sounds and fun levels.

I just missed coyote times, so sometimes when I wanted to react I simply couldn't because it was too late. But overall great game!

Really enjoyable. The idea of characters having their own soundtrack when you approach them is nice. Also I replayed because I found the girl too fast and I wanted to know more about the world, so technically your game is replayable. Good job!

Hey! Thank you for your support!

I just added the link to the game page. Also, here's the repository : https://github.com/kalebye2/godot-wild-jam-31

Well... Now I want to eat a pizza. Nice work.

Hey! Thank you for the feedback!

Well, the idea is that in the end you probably missed something - be it to collect all oregano or to not die. But if I was not clear, then I failed to show this :/

That is such a neat game! Great art, great music, great idea... Very artistic.

Very awesome game! The idea of pigeons being the ones who can make you fail is hilarious - initially it wasn't obvious, but then... They kill you! Nice pixel art, nice music and overall fun.

To the sequel it would be good if there was none or less leaps of faith. There are some jumps that if you don't know the level beforehand you have a lot of probability to fail.

Also the final boss is cool, however if his bullets had some kind of telegraph - a sound, for example - it would help pass over him after a tough level (however I liked it and completed twice just for fun).