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feuertaufe0815

5
Posts
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A member registered Apr 19, 2018

Recent community posts

if some dev reads this, had a small bug newly in this version
 when

"You approach the small group of people gathered around one of the tables on the quad. The top of the table is a scattering of books, character sheets, figures, maps, and dice."

Error: <<if>>: bad conditional expression in <<if>> clause: TypeError: Cannot read properties of undefined (reading 'people') v0.5.4d

<<if setup.people.setup.people.likes_pc($eventnpc2, 4)>><<anonorfullnamec $eventnpc2>> looks up and blinks, but says nothing.<<else>><<anonorfullnamec $eventnpc2>> scowls a bit. "Why <<conjpc $pc be>> <<ps $pc>> here?"<</if>>TypeError: Cannot read properties of undefined (reading 'people')
    at eval (eval at <anonymous> (<path>/CourseOfTemptation.html:10803:11), <anonymous>:1:20)
    at <path>/CourseOfTemptation.html:161442:11
    at evalJavaScript (<path>/CourseOfTemptation.html:161443:6)
    at MacroContext.handler (<path>/CourseOfTemptation.html:166310:47)
    at Object.handler (<path>/CourseOfTemptation.html:163148:24)
    at Wikifier.subWikify (<path>/CourseOfTemptation.html:161918:45)
    at new Wikifier (<path>/CourseOfTemptation.html:161814:10)
    at Passage.render (<path>/CourseOfTemptation.html:171016:4)
    at Object.enginePlay (<path>/CourseOfTemptation.html:170515:33)
    at HTMLAnchorElement.eval (eval at <anonymous> (<path>/CourseOfTemptation.html:10803:11), <anonymous>:53466:21)

I there something planned like in Lillith´s Throne where you can link pictures to unique npc IDs so they appear next to the character description ?
Would be a nice feature :)

save button -> "save to disk" (button in save option where your normal autosaves and manual ones also appear) , download and start the newer version, click on save left sided ->"load from disk"  

But keep in mind that it is never quaranteed your saves will work in those kind of games after big updates where e. g. variables have been changed. thats why creators normally use those version number systems indicating that 0.4.26f will most likely have only small changes and bugfixes compared to the e version while e.g. 0.5 would indicate some larger content changes where i as a smutty  humble user would never expect my older saves to work :)

 thank you :) it really seems to be fixed in 0.4.26g *yay*

Great Game
and i found a bug with 0.4.26f at the gym ( not using discord atm so i´m just posting it here)

Error: <<if>>: bad conditional expression in <<if>> clause: TypeError: State.variables.pc.passively_exhibitionist is not a function 1

<<if $pc.passively_exhibitionist()>>         <<passivelyseen _p>>     <<else>>         <<lust _p 5 10>> <<sexattention 20>><<dalterneed Attention 20>> <<if !$pc.has_any_inclination("basic_exhibitionist")>><<dalterneed Humiliation 20 true>><</if>>     <</if>>TypeError: State.variables.pc.passively_exhibitionist is not a function
    at eval (eval at <anonymous> (<path>/CourseOfTemptation.html:10628:11), <anonymous>:1:20)
    at <path>/CourseOfTemptation.html:125344:11
    at evalJavaScript (<path>/CourseOfTemptation.html:125345:6)
    at MacroContext.handler (<path>/CourseOfTemptation.html:130212:47)
    at Object.handler (<path>/CourseOfTemptation.html:127050:24)
    at Wikifier.subWikify (<path>/CourseOfTemptation.html:125820:45)
    at new Wikifier (<path>/CourseOfTemptation.html:125716:10)
    at MacroContext.handler (<path>/CourseOfTemptation.html:130214:7)
    at Object.handler (<path>/CourseOfTemptation.html:127050:24)
    at Wikifier.subWikify (<path>/CourseOfTemptation.html:125820:45)