Very good, eager to see more
I do not often find myself describing the enjoyment I gain from these experiences, but this one proposed an interesting challenge, and so I shall. This challenge? To add on to what is already a masterpiece. My response? You simply can not. This game speaks to the player, pulls them into its world, and lets them feel everything that is presented, although not literally. What it achieves in such a short time is nothing less than incredible, and the replayability is endless. I wish I could come up with more to say, but words simply aren't enough, and so my response ends here. Congratulations Shelf, for you have achieved a level that is only reached by the few...
馃憣
Hello! This was a really fun experience, though I do have some small complaints and suggestions in case you intend to continue development:
- Aiming my anchors (ODM gear) was really difficult whenever I tried to go for the nape (when they sit down), and when I did get it to work, they would usually just auto-attach to the titan's back. That being said, I also think there should at least be an option to turn off that auto-attaching thing. I understand it's purpose, but when I hit the arms or even nape at any point, one anchor would just end up shooting down to the lower back/stomach or whatever. So maybe allow the anchors to hit anywhere on the titan and just stay there as you fly towards it? Idk, this was mainly an issue for the head though, because I would cut the leg and then stand there for a good minute trying to get the reticles to appear on the nape, and then as I said, one would just shoot down to the lower back.
- These two are simple; 1, my character would constantly walk away from the gas supplies before I was finished, and I had to fight against him as I stood there. 2, for me the music was either really loud, or really quiet, almost no in-between. Then when I turned into a titan, it would get WAY louder despite my setting.
- A lot of times I would fly towards a titan and go through them, all before they could attack, but then I'd check my health and see that a bit was lost, which was just slightly annoying seeing as there's not really a way to replenish it. It was also kinda disappointing that I went right through the titans instead of colliding with them, but that's whatever. Now for suggestions...
- To go back to that complaint a bit, I'd really like to see titans be able to grab you and you'd have to fight your way out like in the AoT console games. It would make the game way scarier and riskier, which in this case is a good thing lol.
- Another boost to the difficulty and risk that would be cool to see is blade durability, just like how you can run out of gas eventually. Maybe after enough hits against a titan, there would be a "shattering" sound and only the bottom of your blades would remain, at which point you can detach and replace them with the spare blades on you.
- Some small HUD details that would be nice are: a bar/gauge showing how much time you have left in titan form, just so you don't end up in a really bad spot, and having the gas and health constantly on screen instead of being attached to the character's body.
Oh and a minor suggestion: letting the player reach the top of the wall. You don't have to let them jump off the other side of course, I just like when these games let you stand on top of the wall and look down at everything. And that's it! I know it's a lot, and I wish I could send a donation to help you make these changes, but I think if you spent the time and effort towards these changes, eventually the game would be SO much better! Oh and for the Run mode, I don't think it needs any changes except for maybe other titans in the background, because that mode was pretty much perfect in my opinion lol. Anyway, I look forward to seeing this game's progression, and I hope you have a good day/night ^^
Really great game! Love the art style and music, they go so well together. Though I would also like it if, at some point, there can be an option to use the arrow keys as well. I'm kinda used to that for rhythm games. (If that's in the download, I apologize, I only had time for the in-browser version ^^; ) Other than that, I can't wait to see where this goes!