Visuals are astonishing. The scissors animation is sooooo cute. Soundtrack gives me Hogwart vibes. Game definitely require a lot time to understand. Indicators are sometimes hard to understand. Learning curve is a little to much (I have over 1000 hours in EU4, so I know a little about step learning curves :D ) Quality like, this game may be the victor of this game jam. Gameplay like, it suffer from overload of information. Still, very thematic and when I will imagine a game made for 'growth' and 'flower' theme game jam, I will definitely imagine this game.
Kanuty
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I love the theme! Playing as BBEG is always fun. Also theme implementation is really cleaver (5 stars no doubt) and background art is just beautiful. Gameplay is a little lacking, balance is really important in such games. To many recipes need food and gems are almost useless. I did not managed to unlock Reaper, more things were more important. I was able to stop enemies in 2 week and then just pushed them back. There were no feeling of incoming doom (other then my evil plan buahahaha).
I really had fun playing this, but there are some design parts that doesn't work.
PS. Now I want to make my own version of this game :D
Cool concept, very nice art and music. Mechanics were a little confusing at the beginning, but when understood, game became easy. I would say to easy. The cycle of getting armor/health and attacking is not very interesting. I can grow cards (power them up) but can I feel that my deck became more powerful? Or do it need to be more powerful (because of stronger enemies)? Not necessary. Over whole, it was nice few minutes of gameplay.