WITH A BIT MORE OF FLESHING OUT AND QA/TESTING, ETC, IT COULD POTENTIALLY BE A PRETTY MEMORABLE DECENT GAME :)
THE VISUAL FILTER COMPLIMENTS LACK OF DETAILS (IF THERE WERE DETAILS THE FILTER WOULD'VE MADE IT HARDER TO SEE THEM). THE SHOTGUN(!) JUMPING(!) IN A DUNGEON IS A PRETTY UNIQUE MECHANIC. THE AMBIENCE TRACK (I THINK IVE HEARD IT SOMEWHERE ELSE) IS A NICE CHOICE TOO. LOVE THE LIMITED COLOR PALETTE, MAKES EVERYTHING LOOK SIMPLE AND COHESIVE. ENEMIES HAVE DELAYS BETWEEN ATTACKS WHICH IS A NEAT THING, A LOT OF INDIE GAME DEVS DONT EVEN ADD THAT IN THEIR GAMES.
WISH THERE WAS A ROOM COUNTER, SO THERE WAS AN INCENTIVE TO PLAY AS THIS IS AN ENDLESS GAME, BUT THAT'S JUST MY THING. ENEMIES LEAVE A SOLID BODY AFTER DYING, IT'S HARD TO STEP OVER THEM WITHOUT GETTING STUCK. THE GREEN GOO KILLS YOU TOO FAST, IMO, IT'S NOT A BIG THING, BUT IN A ROOM WITH A MOVING PLATFORM THERE'S BASICALLY NO 2ND CHANCE TO RECOVER. THE MOVING PLATFORMS SOMETIMES MOVES RIGHT INTO THE WALL BUT I GUESS THATS JUST A QUIRK OF PROCEDURAL GENERATION. AT LAST, SOMETIMES YOU SPAWN IN AN UNBEATABLE DUNGEON, BUT THATS NOT THAT BAD AS YOU CAN JUST DIE IN A GREEN GOO PIT, BUT IT'S KINDA FUNNY TO SPAWN IN A DUNGEON WITH ONLY 2 ROOMS.