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karachu

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3
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A member registered 62 days ago

Recent community posts

A bit short, but still very fun! This type of love interest isn't usually my type because I'm not really into piercings and stuff and I'm more into slow-burn stories with lots of buildup, but Micah was really adorable. I liked the interactions and all that banter! It would have been nice if there were a lot more endings and choices, but since it was fully voiced I can totally understand why it was done like this - the voice actor was such a perfect fit btw. Loved it!

Very cute! I loved the pinky-touch scene a lot and nugget was just pure sugar. In general I preferred the main story, though. For some reason I enjoyed chatting with him more, haha.

Phew. That was short but really nice!

Wow. I spent a lot of time writing out my thoughts, trying to give honest feedback without being offensive, and you call my critiques "entirely silly"? That's pretty disappointing coming from a developer...

Just because your team falls into various diverse categories doesn't automatically make your storytelling immune to criticism, unless you created this game just for your own team and didn't care about the average user in the first place. My issue wasn't with inclusion in general - it was with how you crammed everything in at once, making it feel forced and unnatural.

Again, it is good to stand up for representation of marginalized groups in media, but what I've been trying to say the entire time is... was it really necessary to put every single one of these topics and groups in one short game instead of using a gentler approach and saving some of these topics as main points for future games? 

I'm really shocked that you are disregarding other players' feedback and even think their opinions are silly. There is nothing wrong with having different opinions and agreeing to disagree. Isn't the point of releasing a game to have a wide range of people play and enjoy it? 

If you can't handle critique without getting defensive, maybe you shouldn't respond to reviews. I gave your game a chance and shared my honest opinion. Calling that "entirely silly" just makes me glad I stopped playing when I did. I don't regret buying the DLCs, I just regret reading your answer and seeing how you really think of people with different opinions. All the best.

Looooved the route with Rod! I had to play that one twice but surprisingly I liked both endings, the good and the bad one. Waltz was another character I really liked and he felt like the "real" love interest, BUT that magical pentagram magic effect annoyed me after a while especially during "fight scenes", it was used waaaay too often and slowed everything down (that's why I'm deducting one star). Other than that it was a great story and I liked the main character and her backstory.

After playing Blooming Panic I HAD TO check if there were more games like that and luckily - there was! I'm not gonna lie, I couldn't solve all the programming quizzes and I'm so happy there was a walkthrough for that part, otherwise... that would have been quite frustrating. It was also a bit difficult for me to differentiate all those people, but since there was just one love interest, that was fine. Contrary to Blooming Panic, I absolutely LOVED the drawing style of seekL! The colors, the mood, the fox mask, the last phone call. So good! I wish the game was a bit (no, a lot!) longer with even more interactions with the love interest. But it can't be helped. I hope there will be more games by this developer and I wouldn't mind if there were any paid DLCs. 

It's really good and the whole interface felt completely natural for Discord users like me. I ended up with Quest during my first run and I LOVED my interactions with him - it felt like he was a real person. xyx was my second-favorite love interest, I loved his personality! Both voice actors sounded amazing btw. The other love interest weren't my type and I didn't really like Toasty which is odd since I am an active FFXIV player and I really liked every single time the game was mentioned, haha. I think it's the visuals. I don't like the drawing style, it reminds me too much on western comics which don't appeal to me at all... and those huuuuuge eyebrows are really hard to ignore, lol. 

But since EVERYTHING ELSE was so so so good, I had to give this game a full 5-star rating!

This is the very first review I've ever written on this website. In fact, I only signed up to tell everyone how GOOD this otome game/chatsim is! I'm quite picky, and most of the time, indie games are either a bit meh when it comes to storytelling, interface, or the illustrations look kinda bad. But this one is just amazing. Our little Grim Reaper looks SO GOOD. I love his smirk. The calls (am I the only one who tried to end the call every single time?) are fun, and I love seeing him talk to himself or learn how to chat more naturally. The story is just amazing, and my favorite is still ending 2 (yes, the bad one). It was just so, so, so good. Really, I can't wait to buy the DLC in December, and I'll keep an eye on this studio, hoping there will be more otome games from them in the future. Their quality is so good. 100% recommendation!

I dropped it the beginning of Step 4. It was just too woke. But please hear me out...

At first I wasn't sure about this game since I didn't really like the illustration style, but everyone was raving about it so I gave it a try and bought all ML-related DLCs (yes, even the wedding one although I won't be able to play it after dropping this game). I don't live in the US and I don't watch a lot on YouTube, Tiktok or even Netflix, this means I did hear people complain about lots of "woke" content nowadays, but I never understood what they meant... until I played this game. 

Now I get it. 

Everything feels so into your face which makes it forced and unnatural. It would have been so much better if there was a one-time short introduction at the beginning asking for my preferred family setting, my preferences and even how I want the male lead's preferences to be. Instead, those questions popped up during the story and it destroyed the immersive feeling every single time. The first thing that got me off guard was that it was mentioned that my character had "moms". Not only, but two. I thought it's not a big deal and it won't be mentioned that much, but I was so wrong. They appear so often and there was even a short text mentioning changes in the US laws that made it possible for them to wear rings in public - I don't care about that at all, in my country nobody would even mention that since it's natural for same-gender couples to be officially together. But that wasn't all. There were all these weird questions, for example the state of my breasts or if I got them removed / bandaged. Or if they are (not) growing because I took hormones or something like that. Then I was asked multiple times if my sexuality has changed. And at one point, the male lead made a big deal about it to tell me his sexuality, which is demisexual and panromantic. I had to google these terms to actually understand what he was talking about. And of course one of the friends changed genders mid-story. AND OF COURSE the love interest has a developmental disability. GOD. 

That was the last straw that broke the camel's back. I had to drop this game. It got ridiculous. Again, I don't mind how other people live their lives or whom they love, but all of this happened at the same time, in the same game!? I think there was nothing that didn't happen. What made it so unbelievably bad for me was that all of these things happened instead of showing some afford to make it feel natural, for example, going with 1 or 2 of these topics and use them more sparingly.
But no, instead the developers/writers decided for some reason they had to include everything. I hope what I'm trying to say makes sense. It would have been SO MUCH BETTER if all these topics would have been spread across 5 or even more games. There is nothing wrong about wanting to mention and include all that... but it was just way too much. It got comical at some point. Honestly, with everything that happened I expected all the parents ending up in some kind of open relationship together. At this point, it wouldn't have shocked me at all, but I HAD TO DROP IT before it got worse. Now I'm trying to forget about all the forced stuff and try to remember the good memories and moments.

 And for me personally, this seems to be the difference between "being inclusive" and "being woke" - at least from my interpretation as someone who isn't from the US and had no clue it's so important for indie game studios to force this kind of agenda and forgetting to make it at least feel natural.

The remaining one star is for the amount of choices - it was really fun to have the feeling that I am shaping the main character and the male lead based of my choices. I played 3 DLCs and loved especially the "Reflection" moment - it was super interesting to learn more about Kyra and Cliff, but the "Happiness" one was amazing as well! I guess without the DLCs all the "woke" options and decisions would have been even more noticeable, so I'm glad I bought them. And I DID like the interactions in general with the male lead a lot. 

Just all that unnecessary stuff turned it sour for me. It felt like the team had some kind of checklist and included everything to reach a 10/10 on a wokeness scale. It feels just so... artificial. That's why I'm writing this wall of text here. 

I do NOT want to offend anyone. I'm trying to give constructive feedback and explain why this game was such a disappointment for me. Of course, I could have researched and read more detailed reviews, but usually I just read what the story is about and play it blind. I did expect the "familiar everyday moments". But there were so many "unfamiliar" moments, characters and subplots that surprised me. I'm pretty sure the facts that my character has two mothers and the male lead's disability wasn't even mentioned in the "Story" part of the game explanation and I think those were quite impactful informations...