Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Karaden

1
Posts
2
Followers
3
Following
A member registered Jul 18, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

Thanks for the tips!

I understand the issue with the controls. I originally made jetpack controls this way to be consistent with ship controls, which in turn are supposed to be more intuitive for simulator players.

I just posted version 2.1, which changes axis for the jetpack. It basically works like the jetpack in Outer Wilds. You can toggle "alternate ship controls" in the options, to get the same logic inside the ship.

As for power, I recently changed it to turn on/off as you get in and out for simplicity and performance reasons. But yes, it does reduce functionality. In this update ship turns on automatically as you sit, but doesn't turn off. When it's on it uses a bit of battery power and every light on increases the usage. Battery can be replenished by turning the generator on, which uses fuel of course. If you leave the ship without the generator on, it won't use any fuel.

Also... are you sure about these Vacuumorphs? I mean they are cute but they look kinda like oversized frogs. These creatures in S327 had to be antropomorphic for lore reasons.

And the lightning on guns and helmet... Yeah, I tried fixing that, but honestly don't really know how to do it yet.

Cheers