yes! sorry for not checking back in, the latest versions of sync work great ^_^
Karma Chameleon
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yay! this version does work with two caveats:
- it doesn't sync correctly at first, but it does if i close out of rahituber and open it again
- sync playback doesn't respect having blink turned off; and if i try to compensate by using the idle spritesheet as a blink, it uses the same frame as the blink image each time. here's a recording with the blink tinted red, so you can see what i mean
isn't debugging fun ^^; thank you again for being so responsive with this
unfortunately this version is crashing (on windows 10) every time i tick the "sync playback" box; it doesn't seem to matter how many sprites i have set images for (all or only a few) and it doesn't matter whether the frame counts & framerates are equal or not.
also, the FPS counter resets itself to 12 every time i open the sprite sheet setup window, instead of respecting whatever value it was set to previously.
thank you very much for taking the time!
i was experimenting with making an animated spritesheet avatar but was disappointed to find that the frame count of the speaking animation is tracked separately from the frame count of the idle animation, making it break up and become unusable. would it be possible to request a change or at least a toggle making it possible to sync the current frame across all animations?
great job! i love the animations! so you know, i did encounter a gnarly bug - i think a plant was gnat-infested at the same moment the eggplant became ready to harvest, and it produced infinite eggplants. trapped in my infinite harvest i could not cure the gnats, game slowed to a crawl, and my score got to 900-some before i pulled out and hit refresh.