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karlkh99

3
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2
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A member registered Mar 14, 2022

Recent community posts

Hey, so i had a bit of an unfortunate experiance with the books in the game.

After I read one of the stat books, i realized i could give it to one of the adventures and they would start reading it. I should have propably realised that i wouldn't get it back as it says give, but in my mind i thought this meant that i was just leanding the book to the character.

Seeing how Aura runs a litterary club, I found this really flavorfull, so I instantly got excited bought up all the books and started giving them to the party members. After all, they might as well start getting the stat-boost, even if i can't find the time to get around to them yet.

Once i reallized i wouldn't get the books back, i also find out that the book merchant only sells one copy of each book. Which was felt kinda shitty, as reading seems to be the major way of getting willpower back other than screwing around. And when i later found more complex books, I also couldn't read them as i couldn't read the beginner books.

I really like the game but this was really frustrating and it completly took me out of the investment i had in my first runthrough. I would reccomend doing one of the following.

1) Make it so you don't give the book but actually just lend it to the party member and you get it back later. I would find this really cool and very in character for Aura, but I understand if this isn't the intended design.

2) Increase the book vendors stock of books to more than 1 book.

3) Make it so you can't give away a book you haven't read yet.

4) Give the player some kind of warning when they are about to give away a book they haven't read yet.

Otherwise I really love your game a lot, and hope you have a great launch next month.

It's a really cool idea. I don't think it is clear enough which hole sizes are sus.

there is an extra space in the word hatched under the option examine the specimen jar.

As seen in the attached pictures.