by the looks of it, both are currently the same version
katal55
Recent community posts
Last played update as of writing Experimental Build: internal audio
I've had a few bugs, like if on the basement it suddenly goes to the main menu after a while if I spawn several Non-player prey (this might not be a glitch), they could just be doing the task and I'm too busy to notice but, what I think might be happening if not that is Fen might be throwing them into the void or into the leave room and it's triggering the back to menu screen.
Sometimes on certain settings when AI get thrown into the void or outside the graveyard Fen will deadlock on them until you get right on top of Fen and then after you're dealt with Fen will go back looking at that target outside the map
Sometimes when grabbed on certain maps with low ceilings you will start freaking out if picked up and inspected such as corridors
Struggle doesn't seem to work or I'm not noticing it or it's not implemented
Jump over doesn't seem to work or I'm not doing it right or it's not implemented
Sometimes the player will be launched if thrown and a lunge devour misses and the player collides with Fen's hitbox
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Wishes:
Maybe Fen could reach extra deep into the vent sometimes if they seen something go into it. (Maybe even able to crawl in some vents or, crawl spaces but slower than you since they're bigger)
Maps with equalized/better lighting to show Fen off more, some of the maps are way too dark to properly see Fen fully
When hypnotized maybe when you get grabbed remove the visual strip effect or make it a little easier to see through
(just spit balling ideas)
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Beside that I'd say pretty good game can't wait to see it fully done