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kateri

7
Posts
44
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A member registered Nov 04, 2014

Creator of

Recent community posts

Thank you! The game is complete in terms of narrative and mechanics, it's just taking some time to finalise the character art. But it'll definitely get finished - the core of the game already is!

I loved this a lot! But in the post-game endless mode, I got stuck trying to combine dusk dendron and brimstone to make the next plant - I always get an empty sacrifice result. I wondered if the dusk dendron was inactive unless I harvested it after dusk, but I could never get that to work, since by the time it's dusk, it's too dark to see to harvest it! Don't know what I should do. :(

oh no!!!

(this was so great & unsettling, i love all these cartridge-horror creepypasta stories!)

chess pieces!!! awesome! thank you, you're a star!

https://www.gbadev.org/tools.php?showinfo=133 seems this does what I need! :)

(2 edits)

Yeah, ok, these .pal files have a totally different structure. I can see the hex vales in your files, the .pal files from elsewhere are just garbled in a text editor, the file format must be really different.


EDIT: your files are JASC .pal, which PSP uses, and my files are Microsoft .pal, which Photoshop uses, and are totally different.

Most of the files I find online are MS .pal, it seems like not much except PSP uses JASC pal?

Trying to see if they can be converted.

Hi, is there something specific about these .pal files? Because they seem to be different from Microsoft .pal files that Photoshop can use. Photoshop won't load the .pal files from pixatool, and pixatool won't load .pal files saved in photoshop.