My compadres and I started this challenge on friday this weekend. We began with a few beers and brainstorming at the local pub and eventually came up with a decent concept; a first-person roguelike horror game in a low poly artstyle. The rest of the weekend we spent modelling, coding, composing and such. Our goal was to get a rough prototype of the core gameplay in place, as well as just pumping out assets. I think we managed to achieve that goal, even though there's a lot of tweaking left to do.
Kattboots
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A member registered Sep 06, 2018 · View creator page →