Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kayal

6
Posts
16
Following
A member registered Apr 23, 2022 · View creator page →

Recent community posts

To build the shelter look for yellow-colored glowbugs around the camp and interact with them

Getting accurate estimates on the production time is always a tricky task, especially for really small teams. However, given what you have in store for the game, I'd say that's absolutely understandable and you shouldn't feel bad about taking the time you need :)

I appreciate your openness about it as well as the time you put into your work and can't (but will patiently) wait for future updates, because I recognize that this game has a lot of potential :D

(1 edit)

That might be it, I'm pretty sure I looped once before it happened. I'm glad it helped :)

(2 edits)

Hey there! Loved this first chapter and can't wait for future updates :D  You did a really good job with the concept and the writing!

I also thought to report a small bug I found: during the battle with Diezel in slut mode, after the first "breakpoint" all the skills in "Special" were doubled and the first set of four skills had their normal name, while the other four had the modified name as they should.

You're very welcome :)
And of course my thanks to you guys for offering this experience.

I'd be happy to provide more valuable contribution should the opportunity present itself, be it feedback, suggestions, or more technical stuff.
I'm currently studying game development and, although I'm primarily a 3D artist, I'm also interested in design elements as well.

Easily one of the best adult games I've ever seen. A sincerely amazing job!

I've been playing it for 3 days straight, trying to explore every nook and cranny of the (fairly large) world and experience everything it has to offer (as of 0.204) and still didn't get bored in the slightest.

The characters are compelling and really well written, fitting perfectly with the lighthearted, at times sweet, and overall wholesome (if you can believe it) mood of the experience.

The enemies are well designed, both in art and mechanically, which allows for various interesting dynamics and consequences even out of combat, rewarding the player for finding alternative solutions and trying out different approaches to combat.

The art style of the panels during cutscenes and in the combat sprites is adorable and, although still a bit rough, nonetheless engaging (especially during the "fun" parts ;) ).

The story and the setting are both really intriguing and compelling.

The progression in satisfying.

Of course, there's still much room for improvement, but I noticed there's a conveniently placed Discord server section for it so think I'll spare those feedbacks in this post.

Alas I can easily see myself lost in this game after its full release. Can't wait for future updates :D

I mean, I'm already pretty lost in it as it is, so... XD