Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

KBGaming&&Music

58
Posts
5
Topics
13
Followers
148
Following
A member registered Dec 02, 2018 · View creator page →

Creator of

Recent community posts

Translucency? Dynamic placement of the text bubble?

Oh nice! A stun bomb!

Basically, extra debugging stuffs. Very useful.

Honestly, I hope this is a better option than what VS brings to the table, because...good grief...

It's cute. If more is to be added, the difficulty spike definitely needs tapering.

I see. I believe this is how Game Maker handles sounds by default. I don't know for sure, but something I read (long ago mind you) tells me that this is so. Definitely looking forward to making things a bit more simplified.
...
Anyone who makes custom scenes like in-game music players and so on will see the utility of this.

I like this. I don't think there's ever been a system made that does this, for any other iteration of RM, not even VX Ace.

"The Gamma Needle"
Love it.

If I were to release a game that does not utilize mouse input, would the buttons be rendered useless?

Awesome.

I have a query.
How would one add access to the triggers and stick buttons for the gamepads that have them? Like, X/Square for [Shift]? It's not cutting it for me (I always set that to LT/L2).

Dave-Man, but in color. Nice.

Quite a few of us migrated there after the RMCentral forums started to enter its' end cycle (the forums are gone now).

(1 edit)

Aye. Dé rìen!
Addendum: Just by spreading the word, the following forum has a linkback to your plugin page:
https://www.save-point.org/thread-8965.html

Ya know what? This is awesome, period. I'm going to spread the word

All is well. No worries.

(1 edit)

Ah, I was referring to the gamepad image outline being that of a Logitech Wingman.
But thanks for the link nonetheless.
...
FTR The Logitech gamepads are DInput gamepads as far as I know.

A Logitech gamepad?
I approve. Very much so.

(1 edit)

Sounds like music I'd expect to hear from games like The Incredible Machine. It's good.

I like the melody in general. It's a good composition.

e_e

I know, most people likely don't have this issue, but it SUCKS for those of us, yes like myself, that do. My ISP and internet connection are both hot garbage (dumpster fire more like), and thus, the one option that basically makes the use of a more reliable download manager impossible (and the official itch.io downloader is pretty much useless so I use JDownloader2), so, I'm asking, can we get download mirrors for those less fortunate?

Very reminiscent of Yanfly's Expanded Debugger for VX Ace. Nice.

Ah, picking up the slack where Luna Engine left off...nice.

Loving the gradients on these.

The bundle as stated in the topic is a massive bundle and I don't presently have the space to store it all locally, so, as a result, internet volatility has already begun taking its' toll. There's one asset in the bundle, one by lampy, that is missing. I am just curious as to what it was, and if it is available anywhere else, or if there's any other relevant information to be known. If lampy theirself were to provide some insight, that would be even further helpful and awesome.
I really hope that this asset/game bundle doesn't deteriorate too soon...
(I had downloaded a few of the assets - like twenty and lampy's wasn't one of them so if it's gone forever then...)

"A CHAINSAW! FIND SOME MEAT!"
~'Vanilla' DooM UI Message on chainsaw pickup

I can tell you that the auto-tile format for VX/VX Ace, and MV/MZ, are pretty close to identical (XP is quite different).

However, the four auto-tile types have different dimensions and rules for utilization; only A1 is animated and I believe the limit is sixteen animated tiles.

Yes, the pixel size for XP/VX/Ace is 32*32, whilst MV is 48*48, and MZ has the option to select tile size now, or at least, this was a planned update from January.

I know the feels, very relatable, doing 99% of all gamedev yourself.

Especially when it comes down to games that satisfy and pander to kinks you connect with, it's difficult to not suddenly lose focus and find yourself completely lost in lust...

Aye. Dé rìen, mon ami.

These are really cool.

lolz
"You died, LOSER" love it.

This asset pack looks amazing. Cannot wait to give it a go.

The demo vid gave me a gigglefit, lolz

(though this does seem like something we should of had since VX)

Gamedev is definitely easy to want to get into, but not easy to actually make it all the way through. I know; I'm trying my hardest too.

(1 edit)

Aye. Dé rìen, mon cherie.
You're not kidding, especially since my level of expertise in Ruby/RGSS is novice level at best. I'm also not that great at pixel art from scratch, though I can do edits of pieces. I'll be better once some things stop being bonkerballs...(I won't elaborate on that lolz)

Solo dev here.

Definitely relatable. Hope you're well.

I remember this from when PushingUpRoses covered this on her YouTube channel some time back.
I look forward to playing it, when and if I have the hardware to do so.

These look sweet!