Eight Directional Movement? Yes! More games need this where it is lacking.
We develop our own 2D games around eight directional movement, 8D characters or no. We strongly believe it to be a fundamental mechanic.
KBGaming&&Music
Creator of
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Addendum:
Apparently, Visustella Core plugins (this is an MZ project(!)) cause a weird arse "cannot read property of undefined" (IsPressed); this occurs whenever attempting to go into any added menus. Only using VS Core and VS Skills States Core.
Could use YEP plugins; pretty sure FOSSIL holds those steady...(?)
Bought this plugin suite via Steam (it's a very good suite), and seeking a Hard Mode inquiry.
How would one implement a skill cost of zero for one skill type? Like say "Nina" plays any Skill card for 0 MP.
Also, how would one make it so that for said specific actor, any cards that are exiled/removed return to the deck or the hand instead?
This is one of our favorites. All six of us have played it more than once.
Curiosity strikes though; have you ever considered porting this to/remaking with MV/MZ, the latter allowing for better use of tiles (no need for events for overlaying tiles(!))
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Of course, a lot obviously went into customized RGSS coding that would have to be redone in a different format, and it's quite obvious that it might not be worth it to the development team to redo so much. 🤷🏻♀️
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Anyway, good to see another gem of a game on a safer platform; hearing whispers and rumors of RM forum sites beginning to wobble like unstable Jenga towers...