We had plans for features that added depth and a few mechanics, but ultimately focused on a clean, solid experience. Definitely agree that there should be another layer of difficulty after the first few apples or villagers (as suits your palate :D )
Kchortu
4
Posts
2
Followers
1
Following
A member registered Jun 10, 2020
Recent community posts
Wasn't clear at first that control would be lost over time. I was excited to see how that would feel, but the loss of control didn't happen in a fun way, the player just loses capability and strength over time. Would have been nice to have the loss of control change the gameplay loop or give up control in one way for strength in another (e.g. no aiming but fire faster in random directions, no shields but temporary damage and collision resistance after a hit, etc)
Clean controls and I liked the aesthetic
itch.io Community » itch.io » Developer Updates » Feature Discussion · Posted in Rating Queue Feedback & Issues