Hi Evolutionary Games,
You are right..!
I hope to capture that casual gamer audience (although I wouldn't classify myself as casual, I find that the older I get, my taste in casual games seem to grow).
Thank you for the recommendation, my intention is similar to yours - I was concerned that creating a more mechanics-heavy game would be impossible and therefore opted to have simple mechanics and systems to detract from the technical side of game development and focus on the artistic side.
The only issue is as you correctly point out is graphics... I am not sure what artstyle or what it will look like but I will continue to practice with what I have now and see how far it will go.
Thanks again!