Nvm, figured it out. Apparently I just needed to sleep on it. Again. But in a different place than before.
Really enjoyed the game btw, thanks for making it!
Love this game, clever, simple, and Classic mode is an almost perfect level of challenge. If there's one thing I'd add to it, it's tracking your best time(s) -- I've become mildly obsessed with beating my own records. (I'm down to 158 seconds but I'm aiming for under 2 minutes. I figure with the right combination of luck, quick thinking and total recklessness...)
If you've read the above comment, I think spoiler warnings on anything below are probably redundant, but I'm putting a spoiler warning here anyway.
Same! After failing to beat Whirlin by turning myself into a pickaxe, and realizing too late I was supposed to transmute the wand instead, I assumed that what I transmuted the wand into mattered. Naturally, I went with the bomb. I guess I can see where blowing up Whirlin might have spoiled the intended ending, but have to admit I was a little disappointed by the lack of fireworks.
That's not to say I was in any way disappointed by the game! It was a fun set of puzzles, and I enjoyed the story very much.
I would suggest one change in the (understandably unlikely) event you ever feel like putting out a new update - it would be nice if after reaching the the endgame screen, there was an option to continue exploring for post-game content, rather than having to reload a save. It's a minor inconvenience as it is, but it seems like it would be a simple enough thing to add.