Really cool, wishlisted the full game and will be keeping an eye on it! :)
KennyGameDev
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Liked the robots having visual feedback when trying to commit a movement they couldn't do - a nice bit of juice and feedback.
Having controls so visible at the start and throughout was very handy.
The puzzles were just challenging enough to feel good about finishing them but not so impossible someone might need a walkthrough. They all made sense. except 5 might be my puzzle solving roof lol.
I dont really have any suggestions for this one - the mechanics are cool, the art is nice, there's good feedback the puzzles seem well designed and the inclusion of a visible control scheme is welcome.
I didn't get past the first puzzle - after getting the stick I couldn't understand how i could use throwing to make the fire - whether I was supposed to throw the things on top or hit other things or something.
I'd also say that since this once doesn't include control instructions in the game, You should put control instructions in the itch page. I spent the first minute pressing all kinds of buttons presuming this was a button based game like the last before trying the mouse. Perhaps more explanation of the mechanical possibilities might help as well - I'm pretty bad at puzzle games and was really unsure what the abilities of my character were or what options I had at my disposal.
All that said its a neat idea and again the art is cool. I can tell its well made and includes some stuff that seems like its probably programming/scripting magic to me.
I like the idea of the mechanics but they might just be a little too unclear coupled with the lack of control instructions.
Idk where you want feedback so I'll put it here
I am a very bad clown Charlie - I could never even sink one ball so I dont think ive seen any other objects
I will say I like the simplicity and the art, the characters face was a really nice addition. The indicator for the height the ball was and would bounce was a nice quality of life addition.
also the costumes are v cool.
The only suggestion that I could think of is that the tutorial area before you start, at least for me made it seem like shift and x were both for juggling and it wasn't till the second time round that I realised they were for each hand and it wasn't just a right handed clown. It could be me being an idiot but a symbol of each hand beside the shift and x prompts or aligning them over the left and right buttons rather than in the middle could avoid the issue.
I know there's more words for suggestions but the takeaway WAS positive :)