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Kennykpaul

3
Posts
A member registered Jun 03, 2020

Recent community posts

(1 edit)

Oh yes this is very clear!

 You know what? I just spent hours trying to link other GameObjects to that   Conductor script rrr, so I really know what you mean now aha!

 So now that I succeeding to set a GameObject Active according to the SongPositionInBpm, I still have a little problem.

I have a script which look like this:

if (songPosBeat >= 5)

        { gameObject.SetActive(true); }
        

But the GameObject become active a little ahead of time before songpositioninbeat reach 5.

It's quite noticeable.


 Do you have any idea?


Thank you to spend your time to answer me. I'm so noob sorry.

(1 edit)

Ok I start to understand. 

I know if you want to access to another game object you have to call it through fonction or declare it as a variable right?

But I don't really  understand the concept of instance.

What is it for exactly?


(I see you are canadian so you can explain me in french if you want)

very nice game!

I myself try to make a simple music game.

Your tutorial on Gamasutra really helped me.

I'm now trying to make a gameobject appearing and disapearing according to the conductor.

Do you have any idea how to do that?

Also do you have a contact where I can write to you?

Thanks again man!