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kenohshinobi

5
Posts
2
Following
A member registered May 24, 2019

Recent community posts

Hi, me again. I've been playing a for a while more, and I think I have an idea that might help those who think they don't have enough cards to finish the game. If there was a "thermometer" on the side that signifies the attack points to enemy points ratio, it could give players a sense of how well they're doing before they get to the end of the deck. You'd have to play around with it to see what feels right. I guess it might need to be adjusted by difficulty as well, since at that level attack cards don't mean all that much.

Just an idea, best of luck!

I am excite

I read this comment and I processed it with my eyes and with my brain, but it wasn't until I started playing Challenging difficulty that I really got the meaning.

Awesome! I was just getting started on Slipways after seeing this. Best of luck deving the bigger one.

Really liking this! Very reminiscent of Slice and Dice.

2 requests to consider for an eventual larger game:

  • You get to see what the after battle result of your HP, Power, and state of the enemies before clicking, but not the sword/shield. Being able to see that would inform choices..
  • Slice and Dice lets you go forwards and backwards infinitely until you make another roll. It would be good to be able to do/undo before a new card reveal, rather than have to do all the math in your head. Heck, undoing a card reveal could even be a power.

Following you on Mastodon and looking forward to new development!