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kernelstubbs

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A member registered Aug 01, 2017

Recent community posts

Such good news!  Congrats.

Autonauts community · Created a new topic SO what's new?

HI!  Back after a few months...glad to see there's lots still happening here!

I believe Denki creates the players based on the name of the version - Erin seems to be a girl.  Embrace your feminism!

It's an absurdly old post...but a reference for what's out there none-the-less.

What version of DirectX are you using?

https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/

Support for Direct X 9 in Unity has ended as of July 10th - you're going to have to update your OS or use third party DX10 options that have been available for XP for years. (https://www.raymond.cc/blog/easily-install-and-download-directx-10-for-windows-x...)


Good luck fellow Autonoaut!!!

The only issue I see with this is that if log storage fills up with a fresh axe, your bot could fell 500 trees before exiting the "until hands empty" loop.

I would think limiting instruction steps based on bot tier would be a good addition as well.

It's really better to just skip crude bots and build these from the start.  I can imagine them becoming more expensive in the future or using more materials...something to separate the two in terms of material cost.

I see what you did.  I use two gather bots who ultimately replenish the storage immediately forgoing the need for a delay - my goal is always to use the least number of steps possible, even if that means building redundancy into my bot army :)

This actually gave me an idea...by adding an "until log storage not full" to the start of my loop, it will pause there until a log is removed - then the bot will cut one tree and one tree only until another is removed.


(1 edit)

That actually works incredibly well...thanks!

That won't work with tools.  A tool is only 1/n hand slots and will not trigger a "hands full" flag.

If you do it that way, bot will chop logs until axe breaks even if storage is full.  Right now, it will chop one tree each time storage empties and two other bots are basically always immediately putting a log in storage to fill it back up again.  Only, once the axe breaks - unless storage is full, it will not replace it with a new one.

(general storage contains axes)

OK...so I'm trying to get my bot to chop logs until hands empty OR storage full...if I nest the hands empty command inside the full storage one, it will chop trees all over and if do the reverse, its axe will break and not be replenished until wood storage fills...anyone have an elegant solution for this?


My goal is to use as few steps as possible...I hope for deeper logic, even variables :D - 'Human Resource Machine'esque



"Version 6 on Monday"


**swoon**

My issue is straw, seeds and stone.  Once you have a tree farm going, each tree dropping two seeds creates a positive feedback loop.  Once your industry is all running and feeding folks, there's a need to build storage for those three items...I literally have a field of general storage for them to keep pace with demand for the items that are needed (metal, cereal seeds, etc)

Perhaps allowing the recycling machine to simply destroy base items would be a huge help...instead of spitting them back out.  (which it will do in a pile on one item high until a new item is placed in...then the tower extends to its full height :P)

Or chest upgrades (void, constrain, etc)

I found a few bugs that have already been reported...but I just wanted to say how great this game is!  I've really enjoyed the past few days of playing and hope to stay involved as you progress.  Keep up the great work!!!