Don't worry, as soon as he come back I'll discusses with him, but from assets readiness (model and texture), it's 95 % converted
keroro23t
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A member registered Feb 02, 2018
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Pictures of the current build comments · Replied to Tech Vault of the Geek in Pictures of the current build comments
I'm Rizkydp in charge porting model, texture and setting up the material, as far as I know, fox engine is using PBR workflow and what I have to do is figure out how those texture plugged into UE4 material node, so we don't use shader from fox engine instead I create a match clone as close as possible with available shader in UE4