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KeroZelvin

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A member registered Feb 05, 2022 · View creator page →

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That's really helpful!  I think I should dial back the intended cost for an Influence point in 5E. (I had considered 1500, but 1 or 2 K seemed simpler)   My sense from the last few 5E campaigns was that we were always swimming in too much gold, but it may also be due to the easy access to bags of holding and the like that made transport of coin a non issue.  (Artificer in the party really changes things, for example...)

I really appreciate the feedback!   I'm also working on a section to encourage diegetic acquisition of Assets when it makes sense as consequence of in-session party actions separate from the downtime purchase method.  That is how my home game is actually using this system.  If GMs add some natural Asset gains when the party saves something / someone or is owed a boon, it should help bootstrap things for the lower levels when coin is more sparse.  

Great question!  I calibrated the influence costs by looking at treasure drops and typical economy (using weapons and armor costs as well as Keep costs if the system published that.) between the games.  

The idea with non-diagetically acquired influence is that the purchase represents the physical aspect, maintenance, employees, etc.  In the case of the horse and cart that also includes a driver or two and a place to park it when off duty. 

I set the cost at 1 since that was the lowest integer for a less complex influence.  Do you think the 2000gp Influence cost is fair for 5E?  My experience has been that treasure flows pretty freely in 5E, but I am open to having over-estimated that!

This is probably the best Shadowdark gauntlet published so far.  It took our party of 5 about 4 hours to run.  Deadly, but felt fair.  Great puzzles.  It really helps establish the resource management aspects of SD in a way that was engaging to the party.


Drop Mugdulblub’s name a few times as the party is pushed into the first chamber and again if they get out and you have a perfect intro to the Gloaming setting from Cursed Scroll 1.