My only thought to improve the flying enemies would be stunning them to be on the ground if you can hit them with a grapple shot? Thanks!
Ketchup_ORST
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A member registered Nov 24, 2019
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I love this concept, the cool lighting combined with the grapple mobility makes game play unique every time. The flying fire-shooting enemies are a little too tough, it might help to have an arrow or indicator telling us where those monsters are. I like how the lightning fires out of the obelisks and the cool end of mission effects. Keep up the good work.