Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kettenotter

3
Posts
4
Followers
A member registered Jun 06, 2020 · View creator page →

Creator of

Recent community posts

Thanks! It looks like I wasn’t able to communicate properly the game mechanics. I have already ideas how to improve it.
But how it is: the giant has a slow perception because the small character stole some of it’s magic.  (There was a text message: „Your perception has become slow. Slow like stone“) Everything is faster for him (like time of day). The first puzzle was getting over the ravine. When you use Q it will lead you to a small platform when you stand on it and Press Q a bridge will build. But very slow so you have to switch to the giant and it will be faster.  That’s one of it’s recurring themes, to switch to get either slow or fast perception.

Thanks for playing.

Thank you for your feedback it means a lot! I am aware of a bug regarding text speed and visibility in front of light backgrounds but hadn't enough time to fix them/ find a solution.
Which bugs did you encounter regarding the puzzles?

Thanks!