yo, zero gravity mode actually sounds fucking dope dude.
Keus
Recent community posts
Hmm, I see, I see. I saw in some earlier threads that you have a concern of possibly breaking existing designs if you were to add or do something. Couldnt you perhaps just leave up different versions of the game, so old non working creatures can still be enjoyed in older versions? Anyways, One last suggestion I had was to perhaps allow muscles to connect to different parts of the bone, instead of the center. That could allow for more creative freedoms and allow for more muscles.
So right now, whenever I connect 2 or more bones with only a muscle, and the 2 or more bones arent connected in any other way except for the muscle, when I hit evolve, the weird snakes I've made just seem to randomly stretch really long, creating this weird glitchy mess. This kinda sucks, cause I cant have bones floating, only connected by muscle to other bones ie like scapulas and some other stuff. So yeah, if the muscles were somehow limited in how much they could stretch, and have a semi stable form, I think that would fix the problem. There might be other solutions, but that one was just the one I thought about. Anyways, love the game, really gets my creative juices flowing. I'm an artist, and I study the human form alot for my art, e.g. muscles! So this game is also a pretty good mental exercise, seeing if I can apply the things I learned about muscles and making cool creatures, but I digress. I can see that you, Keiwan respond to pretty much all the threads, so under the assumption that you'd probably see this aswell, I'd like to thank you for making such a cool and unique game! :>