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Coke and Code

34
Posts
70
Followers
55
Following
A member registered Oct 05, 2014 · View creator page →

Creator of

Recent community posts

Whats the best way to reach you?

Not open for commissions are you by any chance?

More please! Amazing updates. :) 

More please, totally awesome :)

Absolutely loving this. Great implementation and nice use of graphics!

Answered on steam.

Appreciate the feedback. The point at which the highest drop off is happening is way before quests are completed or mining has even got the sufficient tools to be exp grinding. I also note that most people don't have the tools or the significant amount of exp by the drop off point either. So while I think what you're describing is a problem, I don't think it's related to this particular issue or post.

Look forward to it :)

Could do with a bundle :) I'd like all your packs!

This is a fantastic start, really nice style. We need a few more to be able to do anything with them.

Absolutely lovely, more sprites please!

They last forever but require mana to use.

I'm not using an engine, just coding straight against browser API client side and NodeJS back end. 

Doesn't start here, mac with Chrome.

Same as Mirlin - only the pleasure of paying while visitng.

They don't get anything other than the pleasure of paying for visiting.

Brilliant, love the simple complexity! :)

I'm on a mac. Tried again and still the same errors. Don't have a PC.

Thanks!

Nice!

Couldn't find anyone to play with a starting a public game didn't allow me to actually click "Start Game"

Very hard, played it a few times and started remembering the patterns ;) Maybe randomise the position of the glyphs? 

Enjoyed this one. Feels like I should be able to move - but I can see that might make it more about dodging than positioning the shields.

Doesn't start here, get this:


lib.js?1619164051:2 Unrecognized feature: 'monetization'.

xe @ lib.js?1619164051:2

He @ lib.js?1619164051:2

replaceWith @ lib.js?1619164051:2

(anonymous) @ game.min.js?1619164051:1

Deferred @ lib.js?1619164051:2

HtmlEmbed.load_frame @ game.min.js?1619164051:1

(anonymous) @ game.min.js?1619164051:1

(anonymous) @ game.min.js?1619164051:1

(anonymous) @ bundle.min.js?1619164051:1

dispatch @ lib.js?1619164051:2

v.handle @ lib.js?1619164051:2

lib.js?1619164051:2 Unrecognized feature: 'gamepad'.

xe @ lib.js?1619164051:2

He @ lib.js?1619164051:2

replaceWith @ lib.js?1619164051:2

(anonymous) @ game.min.js?1619164051:1

Deferred @ lib.js?1619164051:2

HtmlEmbed.load_frame @ game.min.js?1619164051:1

(anonymous) @ game.min.js?1619164051:1

(anonymous) @ game.min.js?1619164051:1

(anonymous) @ bundle.min.js?1619164051:1

dispatch @ lib.js?1619164051:2

v.handle @ lib.js?1619164051:2

lib.js?1619164051:2 Unrecognized feature: 'xr'.

xe @ lib.js?1619164051:2

He @ lib.js?1619164051:2

replaceWith @ lib.js?1619164051:2

(anonymous) @ game.min.js?1619164051:1

Deferred @ lib.js?1619164051:2

HtmlEmbed.load_frame @ game.min.js?1619164051:1

(anonymous) @ game.min.js?1619164051:1

(anonymous) @ game.min.js?1619164051:1

(anonymous) @ bundle.min.js?1619164051:1

dispatch @ lib.js?1619164051:2

v.handle @ lib.js?1619164051:2

lib.js?1619164051:2 Allow attribute will take precedence over 'allowfullscreen'.

xe @ lib.js?1619164051:2

He @ lib.js?1619164051:2

replaceWith @ lib.js?1619164051:2

(anonymous) @ game.min.js?1619164051:1

Deferred @ lib.js?1619164051:2

HtmlEmbed.load_frame @ game.min.js?1619164051:1

(anonymous) @ game.min.js?1619164051:1

(anonymous) @ game.min.js?1619164051:1

(anonymous) @ bundle.min.js?1619164051:1

dispatch @ lib.js?1619164051:2

v.handle @ lib.js?1619164051:2

UnityLoader.js:3 Uncaught TypeError: Cannot read property '1' of null

    at UnityLoader.js:3

    at UnityLoader.js:4

(anonymous) @ UnityLoader.js:3

(anonymous) @ UnityLoader.js:4

UnityLoader.js:3 Uncaught TypeError: Cannot read property 'Error' of undefined

    at UnityLoader.js:3

(anonymous) @ UnityLoader.js:3

error (async)

(anonymous) @ UnityLoader.js:3

(anonymous) @ UnityLoader.js:3

index.html:12 Uncaught TypeError: Cannot read property 'instantiate' of undefined

    at index.html:12

(anonymous) @ index.html:12

UnityLoader.js:3 Uncaught TypeError: Cannot read property 'Error' of undefined

    at UnityLoader.js:3

(anonymous) @ UnityLoader.js:3

error (async)

(anonymous) @ UnityLoader.js:3

(anonymous) @ UnityLoader.js:3

I just get a black screen in Chrome here.

Na, that'd ruin all the fun!

It's built with typescript - no engine.

Puzzles forever!

Cheers, really appreciate the feedback!

Thanks for the bug report - should be fixed no