Can you give an example for Transfer's Move "Good Egg"?
I don't understand the meaning of "On a hit, you rise above." What does that mean? What does it affect? I mean you can "take the high road" without this Move. So what's the pros of this Move?
Hello!
I've found critical misprint in Tactitian playbook. Backstory question in this playbook is from Smith playbook. What are the real questions for Tactician? And do you plan to update the rulebook?
Also while I'm here. I have a question about Ranger feature. How do exactly work his Image Problems? When you "pick four" for the Image should you also Mark them? If so can you mark one Image Track twice? Or are you just pick 4 Image Tracks and none of them is marked at the start of the play? If so what does it exactly mean "At the start of play, when you fully clear an Image Track"? Does it mean that you first should Mark Image Track (from zero marks to 1 or 2) and then Unmark (from 1 or 2 to 0)?
Well, City Painter is actually pretty cool. It's not good that one cell can contain only one building but it have potential.
Why not to unite painter with generator? I mean generate the city then edit it with painter?
Don't get me wrong. I'm not complaining just suggesting. After all your city generator is the best among all others. It's just lack some customization tools to be perfect, imho.
As a random generator it is cool. Especially I like the concept of city blocks. But it's lack of customization.
For example, if I want to change some city blocks (add more buildings or mode the castle or rearrange city walls or change empty blocks to full with buildings) I simply can't. Warp-function with displace helps sometime but it's really akward (for example, you displace several points at the same time instead of just one).
I think it will be grate if you can switch type of block from Temple to Market, from Empty to Full or something like that.
Is it possible? or algorithm is not so flexible for it?