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Willem Trevaskis

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A member registered Dec 16, 2019 · View creator page →

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Sorry for the late reply, just seen this. Our team workflow currently is very quick-scrum based. As a programmer for the team you'd be expected to also fill the role of a designer / unity generalist. Art is largely covered but we all work very closely alongside one another to cover our sprints each week.

Absolutely in love with the slicing part of this game! Feels like a great mashup of Metal Gear Revengeance and Ghostrunner.

Terrath is lengthy and ingenious. The setting is unlike any game I've played and the puzzles are intuitive and unique.

Grabage immediately captured me and turned me against my friends with its simple, addictive objective. I'm eager to return and explore every corner of the huge map!

Animal Retribution is incredibly addictive in its gameplay loop and variety and has some of the best character art I've seen at the expo

A charming card battler with beautiful art and a manageable amount of depth. I especially love the 2D-3D perspective and its vibrant art.

A refreshing take on tower defence that brought me back to my first playthroughs of PvZ and Toy Soldiers. Incredibly impressive and complex work considering it's developed by 3 people over such a short amount of time.