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Khan

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A member registered Jun 18, 2019 · View creator page →

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Rat mail! Spider mail! Smoke mail! Light mail!

For my day 13 entry, here are four alternative postal services for your weird urbancrawl needs, and a D6x4 table for mail mishaps!

I love the idea of a flying dungeon! Even getting there in the first place is already enough to get a session going - and the Tenebrous Gazer is a very interesting take on the old mad wizard archetype.

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Life caught up with me. Between getting a job and moving, I finally had time to take a breather and sit in front of my computer. I don't have high hopes of catching up on 12-ish late entries, but I might as well try!

Here's my day 11 entry: The Beasthead - Sacrifice your body to take over an entire pack of animals, for as long as your shattered psyche can hold on to reality!

And here's day 12: Fortresshead - a weird-urban district of Law and Bureaucracy ripe for bounty-hunting work.

Thank you! Always a compliment to hear something would fit in one of my favorite universes.

Beauty Kills - The Siren class for B/X is my late entry for Day 10.

This was my first attempt at writing a class for B/X (I don't usually play straight retro D&D or retroclones). It might be very unbalanced, and halfway through writing it, I realized it would probably have worked better as a monster. But, despite all odds, it is here.

Wonderful post! Linguistic relativity is criminally underappreciated in fantasy.

Day 9 has expanded D6 skills, and classless, pratice-based skill progressions. Let your fighters get better at picking pockets!

Thanks! Yeah, I've been scratching my head trying to think on ways to make this work over online play, since people generally type a lot faster than they write. But I think it could work with a few adjustments.

Transitioning to a new blog hosting platform means I had to transfer all my posts, and could tidy up some stuff in the process. Here are all the new links so far:

Day 1 - Dungeon Growth

Day 2 - Multitool Generator (now analog and improved)

Day 3 - Dungeon Mushrooms and mushroom spark tables

Day 4 - Starscrapers, pale transhumanist cyberfreaks for sci-fantasy games (now with extra, optional tables for Starscraper slave retinues)

NEW Day 5 - Six performance-enchancing drugs, drug spark tables and simple drug rules

NEW Day 6 - "The Library is Burning!", a diegetic minigame for taking all the loot from a crumbling location and escaping with your life

NEW Day 7 - Simple and unobtrusive rules for Pain, Stress, Fear and Panic in gritty fantasy games (works well with @Dice Goblin's Wounds & Injuries for Cairn)

NEW Day 8 - Camping and Camp Actions for games inspired by Cairn or Into the Odd, with rules for equipment decay and nasty infections.

I LOVE double roll under/over systems, and love how you used that for Honor. This is giving me all sorts of ideas!

This is a wonderful concept and a wonderful implementation. That Sandia report has fascinated me ever since I came across it a few years ago.

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Got hurt, sick, etc... Posts piled up so:

Here's my day 2 entry, a Sci-Fi MultiTool Generator done on perchance;

Here's day 3, Spark Tables for Mushrooms and 12 Rare, Magical Specimens!

Aand here's day 4, a D20 Starscraper NPC Generator for my Weird-Sci-Fantasy Setting, Needle-Heart and the Wyldlands!

Please forgive the horrid formatting of the tables, as I struggle to get blogger to behave the way I want it to.

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Here's some Gygaxian Naturalism for my (late) day one entry: Dungeon Growth is a tiny set of tables for simulating the passage of time organically on your dungeons!

I'll try to post semi-daily on Conselho das Estrelas. My blog is in Portuguese, but I'll post all Adventure Calendar entries in both Portuguese and English

This was the most enthralling story i have ever witnessed in a videogame.

welp, that was incredible

just an A/D movement system on the boat, or alternating two keys, or just holding space, for paddling would be way more comfortable than holding down and pressing space. You're also doing that for most of the game so it would be nice if the movement was easier.