Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

KhaosMuffins

17
Posts
1
Followers
3
Following
A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

The final level is absolutely bodying me, but this is well done.

Took me about 15 attempts to get it down. Getting the parry timing down and more frequent usage of the Charge Dash got me through.

1:44:755. That was pretty fun.

There were some nice sneaking patterns in there.

Movement feels really good, and the Bucko sprites are cute.

(1 edit)

Cleared it, looking forward to the full thing. The character switching mechanic was really cool, and I liked how the support attacker builds played to encourage the constant change in flow. Wild how you did all this in 2 months, especially on your own. Your effort and love put in this really shows. Good stuff.

A c64 port is pretty hardcore. Neat idea.

Kindergarten teacher simulator is real. Nice game.

That had a lot of heart to it.

I will never question how committed Amiya's audience is to the retro vibe. Good stuff, this is dope.

Cool block game concept, enjoyed the music as well.

Cute water color Amiya.

Those later puzzles made me open my third Bucko Eye to solve them.

I like how the tether was implemented. Had fun finding an unintentional way to reach the goal by playing around with it.

That artwork is crazy cute. Really liked the wall slide one in particular.

Really liked the cutscene art.

Pretty cool fangame.