And thanks for the buy, I didn't see! All the money I make with the project serves to commission artists for the next one, it will help a lot :D
Khouroux
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Thanks very much! Yes, the artist gave me a very good bulk price, but it was all paid work.
I would be curious to hear about your aquatic campaign, also if you publish your dungeon I would love to slot it into my own current nautical campaign. As for 2026, I don't know at all what I would be working on at that time but a nautical collab would be cool (one of my players suggested a random table for fishing mutated fishes, and I though about an elf-like race of psionic crustacean, so there's room for a volume 2) :)
Like several games i played in this game jam, i think the problem come mostly from the level design (and the lack of time of course) : the levels are really hard and frustrating, and not progressives at all, in my opinion. But the idea is really cool and original, and I think if you work on it a little more, it can make a real game ! I like the fact that you put attention to make each level different