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khrl.azm

111
Posts
9
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A member registered Jun 04, 2021 · View creator page →

Creator of

Recent community posts

it's about becoming-animal...perhaps

a diorama point-n-click-like adventure game in VR?

i like the sound of that

Tried running up the steps, broke through the collider and falling off screen.

Kinda trippy.

Just thought about this as a game and decided to search for it first.

Thanks for making.

i3 3.6ghz gtx1650

thanks

It evens runs on my low-spec machine with no issues.

Yes to the VR version,

Uncle Roger should do a let's play reaction to this game.

This game could totally works with software Lumen.

A short hike in FPS.

Nice.

Thanks for making.

I love it.

Making games and dungeon crawling.

Self-reflexive.

Horror

I like the magical trippyness.

2 places that I fall into the ground: riding the butterfly and going through the pink wall at the end.

Luckily I don't need to restart the game.

Thanks for making and sharing.

"We are all made of star-stuff."

I like the grab object to jump-cut direction.

Thanks for making.

I like the coziness.

Thanks for making.

I enjoyed the experience.

Get the "chills" around the fan & dolphin part.

Tested it on the Quest 2. 

You really pushed the graphics.

Thanks for making.

I like it.

Feels wholesome enough.

Thanks for making.

It's like doing CSI.

Cleaning up other people's "mess" and figuring out the signs they leave behind.

Thanks for making and sharing it.

 I love the timed aspect of it and the environment design.

Thank you so much for making it.

i like it

really nice

I'd like to play this game but...

"Sorry, the file you have requested does not exist."

I played all your 3 games.

I love to get lost (and find my way) in your virtual worlds.

The passing of time.

Thank you for making it. 

The pleisir of the text.

Thanks for the imagery.

I like this idea.

A walking simulator adaptation of the poem that ends with the poem itself.

Thanks for making it.

Looks good.

Too bad it's not optimized for Seated Mode (no locomotion, snap turning).

Not a fan of "sentimentality" but this feels good.

I like the final image of the food.

i love the concept

I like how moody this game is.

Just keep walking.

this game is about "class struggle"

our jimmies are eternal

one word: mind-altering

the limited draw distance adds to it's unreality

that was slow and excruciatingly painful...but it feels good

dream on

The virtual is always the return to Plato's cave.

The giantess represents the anima.

 ‘the voice stands in opposition to language’

This game is about "becoming".

a very interesting minimalist austere mood-atmosphere-sound-place walking sim

yee-haw