Okay i did more testing and i have solved the issue. And this may be a good thing to mention for anybody who uses this cause it's a pretty popular brand.
I am using a Steelseries Arctis 9 headset that comes with software for use. One of which deals with audio stuff. Sonar, which is a setting for increased audio control in the Steelseries GG client, messes with the game. I turned it off and with the same mic input and same output, it now shoes the wavelength and works. So should this error occur for anybody else you can point them towards that :D
Kiaku
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Hey YeahMaybe me again.
I did some more testing should it help.
my antivirus put the godot program into untrusted because of missing digital signature, but making it trusted seemed not to help too much but heres the interesting thing I found.
So despite the wavelength not showing any blips, the audio IS recorded. But it doesnt show it. Nor does it play back on my headset. It however does play it back when i run it on my speakers for some reason? I dunno what could be causing this but i hope that's some help o3ob
Just to help with game development i'll give you the full list o3ob
All my mic options are there. On selection windows asks if i want to allow the program to get mic input. I allow this.
My antivirus asks if i want to confirm this, I do so.
On testing no matter what input i select mic does not pick anything up. I tried launching it as administrator it didnt help. And according to the Privacy & Security > Microphone sector in my windows settings the godot program is allowed to pick up whenever i click to test the recording, yet nothing is recorded.
OS is windows 11.
(Also if it helps a minor bug i found was when you hit enter after entering a name and then trying to save it it crashed the program)