are you planing on a Vol 10 its been a long time by now?
Kiba Snowpaw
Recent community posts
Your comment sheds light on a critical issue with how Jasonafex has seemingly managed his projects and teams, and it highlights a broader concern about transparency and fairness in his leadership.
1. Inconsistent Payment Practices:
- If what you're saying is true, paying developers for some projects while expecting others to work unpaid, even on active development for future games like Amorous 2, is a deeply flawed and unsustainable approach. In any professional game studio, developers are typically compensated for their work regardless of whether the project has been released yet. This ensures fair treatment, retention of talent, and high-quality output. Expecting developers to work for free not only undermines morale but also raises ethical concerns about exploitation.
2. Poor Financial Management:
- If the funds from existing projects (Amorous or BBS) aren’t being allocated properly to support ongoing development (including Amorous 2), it speaks to a lack of sound financial planning. A functioning studio reinvests profits to ensure all team members are compensated and projects are adequately resourced. By failing to do so, Jasonafex risks alienating his team and delivering subpar results due to burnout and lack of motivation.
3. A Pattern of Mismanagement:
- This issue aligns with broader criticisms about Jasonafex’s handling of projects. From the unfinished state of Bare Backstreets to the abandonment of Amorous post-release, there’s a clear pattern of poor leadership, lack of focus, and questionable decision-making. If team members are being treated inconsistently on top of these management issues, it further erodes trust in his ability to lead a successful development team.
4. What Needs to Change:
- To rebuild trust, Jasonafex would need to adopt a more transparent and professional approach to managing his teams and finances:
- Fair Compensation: All developers, regardless of the project's stage, should be paid for their work.
- Clear Resource Allocation: Existing revenue streams should be used to support ongoing projects, not selectively distributed.
- Public Transparency: Fans and supporters deserve clear communication about how funds are being used and why certain projects take priority.
- Without these changes, it’s difficult to see how Jasonafex can regain credibility or attract the talent necessary to deliver quality games.
Final Thoughts: Your experience underscores a fundamental problem with Jasonafex’s approach to project management. A studio cannot function properly if its developers are treated unequally or expected to work unpaid. These practices not only hurt the team but also negatively impact the quality of the games and the trust of the community. It’s essential to hold Jasonafex accountable for these issues and push for better practices moving forward. Thank you for sharing your perspective—it’s an important insight into why so many fans and former collaborators are skeptical about Amorous 2 and his leadership in general.
Thanks for clarifying the technical side of things regarding Android and the .NET framework—this definitely explains why there’s no native Android support for the game as it stands. Rewriting the game in Lua with a custom VN engine sounds like a promising solution for making it accessible on Android, so it’s good to hear you’re considering that for the future.
That said, it’s important to set expectations for anyone still holding out hope for Amorous 1. The game is effectively dead, with no updates, bug fixes, or support for newer operating systems planned. Fans who enjoyed the original experience should be aware that it won’t receive any further development. The lack of ongoing support has been a major disappointment for many, especially since the game still has potential if it had been maintained. Hopefully, lessons from Amorous 1 can guide future projects like this Lua rewrite or new games to have better longevity and support across platforms.
While it’s true that Google didn’t exist in the '90s, your response doesn’t really address the concern raised by JohnCrock. His frustration is more about the lack of modern accessibility and inclusivity in game development, not a literal comparison to the 1990s. Instead of dismissing his comment, let’s focus on the constructive takeaway here: the absence of Android support is a missed opportunity to meet the expectations of a modern audience that increasingly plays games on mobile devices.
You bring up a valid point—supporting Android, especially in today’s world, would make a lot of sense given how widespread mobile gaming has become. Developing for Android could open up Amorous (or any similar project) to a much broader audience. However, it’s worth noting that game development for Android has its challenges, such as ensuring compatibility across a wide range of devices and maintaining performance on lower-end hardware. That said, in 2024, excluding Android definitely feels like an oversight for any modern game developer aiming for accessibility and a larger player base.
Your comment brings up a lot of heavy accusations, but let’s take a step back and focus on the facts, because misinformation and personal attacks don’t help anyone understand the real issues with Jasonafex or the projects associated with him.
1. The "Grooming" Allegation:
- What you’re referring to is an old controversy surrounding Jasonafex's relationship with Kabs, which has been publicly discussed and debunked numerous times. Their relationship was legal under the laws of their country at the time it began, though many people found the age difference uncomfortable. That said, labeling this situation as "grooming" or "rape" is factually incorrect and inflammatory. While people are entitled to their personal opinions, those opinions need to be grounded in truth, and this specific claim has no basis in reality.
2. The Amorous Team Situation:
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You’re correct that Amorous faced serious developmental challenges, including Jasonafex stepping back from active development. The "Amorous team" did indeed take over much of the work to keep the game going after 2019. However, there’s no concrete evidence that Jasonafex didn’t pay the team or that financial disputes were the primary reason for the delays and issues. Without verified sources or statements, claims like these should be approached cautiously.
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That said, it is fair to criticize the overall handling of Amorous as a project. The game was buggy, development was inconsistent, and many players felt disappointed with the lack of post-release support. These are valid grievances and reflect poorly on Jasonafex’s ability to manage a team and deliver a polished product.
3. Misplaced Focus and Poor Leadership:
- The biggest issue here isn’t personal drama or unverified accusations—it’s Jasonafex’s professional behavior. He has a clear history of starting ambitious projects (Amorous, Bare Backstreets, and now Amorous 2) and failing to deliver on promises. The revolving door of developers, missed deadlines, and lack of focus have left many supporters feeling burned. If anything, these points are what should take center stage in discussions about his work.
4. Personal Attacks vs. Constructive Criticism:
- Referring to Jasonafex and Kabs in such derogatory terms undermines any valid points you may have. It’s one thing to hold them accountable for mismanaging projects, but bringing up unfounded or overly personal claims only detracts from the credibility of your argument. If you want to be taken seriously, it’s important to stick to verifiable issues—like the mishandling of Bare Backstreets and the questionable decision to start Amorous 2 before finishing or fixing previous projects.
Final Thoughts:
If you want to criticize Jasonafex, focus on his professional missteps:
- Failing to complete Bare Backstreets after nearly a decade of development.
- Poor project management on Amorous, leaving fans with a buggy product and little post-release support.
- Starting Amorous 2 while abandoning BBS, signaling a pattern of overpromising and underdelivering.
These are the facts that truly matter and deserve scrutiny. Resorting to personal attacks and unproven claims doesn’t help anyone and detracts from legitimate concerns about Jasonafex’s behavior as a developer. Let’s keep the discussion focused on what’s real and actionable.
Doomfurry, I understand the frustration surrounding Jasonafex, but spreading misinformation doesn’t help anyone. What you’re referencing is an old controversy involving Jasonafex’s relationship, which was entirely legal under the laws of the country at the time, though many people found it morally questionable due to the age gap. That debate was settled years ago, and continuing to bring it up—especially in such an inflammatory way—does nothing to address the real issues with his professional conduct as a developer.
There are plenty of valid criticisms to make about Jasonafex, including:
- His inability to deliver finished projects (Bare Backstreets being the most glaring example),
- A history of buggy and inconsistent work (Amorous 1 is notorious for its coding flaws),
- And his pattern of starting new projects while abandoning or poorly managing old ones.
These are legitimate concerns that fans should hold him accountable for. However, dragging up old personal controversies that have been debunked only undermines the credibility of valid criticisms. Let’s focus on the facts and keep the discussion professional.
Coder, you hit the nail on the head. Canceling BBS, which has been in development for nearly 10 years, and jumping straight into Amorous 2 feels like a move designed to redirect attention and funding. The history of Bare Backstreets shows clear signs of poor project management: a revolving door of developers, constant delays, and a lack of progress that was blamed on the team rather than the leadership.
The fact that Amorous 2 supposedly began development in 2021 raises even more questions. Why wasn’t BBS prioritized to completion if resources were already being diverted? It’s hard not to feel like Jasonafex is relying on the goodwill of fans who may not be fully aware of his track record. If anything, this announcement highlights a concerning pattern of starting new projects before finishing the old ones, leaving supporters disappointed. People aren’t “burning money” by supporting these projects—they’re putting faith in a developer who has yet to prove he can deliver consistently. Unfortunately, the results speak for themselves.
Michael, you bring up an interesting point about the return of some characters and the new protagonist. While this announcement might sound exciting on the surface, it’s important to view it in the context of Jasonafex’s history. Amorous 1, despite its popularity, had a rocky reputation for buggy coding and lack of long-term support. Moreover, starting Amorous 2 before completing Bare Backstreets (a game stuck in development for over a decade) raises serious concerns about whether this new project will fare any better. Many fans feel burned by BBS, and without tangible progress or transparency from Jasonafex, it’s hard to justify getting too excited about Amorous 2 just yet.
My main issue with this game is the grammar of the text, such as "cum in face," and similar errors. If you're not confident in your grammar skills, there are free AI tools available that can help you correct your text to make it sound professional. Just a suggestion, as this is what I find most lacking in the game so far.
I really want to see this game on steam if you ever make a steam version hit me up on my https://steamcommunity.com/groups/DanishFurryGameFan/curation and if you give a free key i will gladly Review it for you.
mean while check out this video.
i really want to see this game on steam.
i would even Review it personally on my profile and on my curator
https://store.steampowered.com/curator/8527224-DanishFurryGame/
You know, I'm genuinely making an effort for you, but it might take a bit of time. I've decided to purchase the game and will be uploading gameplay footage of it on my YouTube channel https://www.youtube.com/channel/UCrNO2liFw3M85GZWP6e9CQg . Additionally, I plan to write a review on Steam https://steamcommunity.com/id/KibaSnowpaw/recommended/ . However, due to my schedule, I don't anticipate completing this before Tuesday or Wednesday. Please be aware that I have extensive experience with VNGs, so my review might be critical. However, I always strive for fairness, especially when reviewing indie games, even if I am rigorous in my analysis.
I had this older gameplay that I wanted to share. I might create one for the newer version if time permits. By the way, I absolutely love the game.
Edit:
P.S. I previously posted this from another YouTube account. I didn't realize that until after posting this one, but I'll leave it up here regardless, just in case.
https://itch.io/post/7763633
I hope this message finds you well. First off, let me begin by acknowledging the tremendous effort it takes to create a game - indie or otherwise - and your choice to delve into this industry is truly admirable. However, as a passionate, dedicated, and seasoned gamer, there are a few points I feel compelled to raise about the pricing of your recent game. Please take these critiques as constructive feedback, delivered in the spirit of fostering an even better gaming community.
When I compare the price point of £20 GBP for your game to other games on the market, I find it a bit steep. It's critical to understand that in today's competitive indie game market, pricing is not just about covering costs but also about perceived value. For instance, a well-rounded indie game with a captivating storyline, innovative mechanics, and polished art, priced at £20 GBP, offers tangible value to its audience, thereby justifying its cost.
In contrast, your recent increase from £5.00 GBP to £20 GBP appears to stem from enhancements that seem to already exist in the game rather than newly introduced elements. Such a significant price hike is bound to raise eyebrows in any context, let alone in a market teeming with well-priced, high-quality options. Though the inclusion of your partner's artwork undoubtedly contributes to the overall appeal, it's crucial to assess whether the incremental value it offers justifies such a stark price increase.
Evaluating the pricing purely from an art perspective, I've come across various other games or even comics where the artists have invested a comparable, if not more significant, amount of time and effort, yet their products were priced far more reasonably. The disparity in pricing between those products and yours, despite comparable artistic input, is a point of concern for me.
Of course, I understand that game development, especially for indie developers, is often a labor of love, and the determination to get a return on your hard work is perfectly valid. However, the balance between monetizing your effort and maintaining a competitive and fair price for your player base can be a delicate one to strike.
As a passionate gamer, my critique is rooted in my desire for a sustainable, fair, and diverse gaming ecosystem. High prices can often act as a barrier, excluding many potential players, thereby shrinking the community. More importantly, steep pricing can set a dangerous precedent, encouraging other developers to inflate their prices unjustifiably.
In conclusion, while I respect your freedom to price your game as you see fit, I hope you consider these points as a voice representing a segment of your potential audience. We all have our standards, and the benchmarks we use to evaluate the value of a game extend beyond just its price tag. By sharing my opinion, I hope to help refine those benchmarks and contribute to a more equitable gaming industry.
Keep developing, keep creating, and keep contributing to the world of gaming. We need creators like you to continue pushing the boundaries and offering us new experiences. However, as you do so, I urge you to reflect on your pricing strategies, taking into account not just your creative investment but also the perceived value and affordability for your audience.
I look forward to seeing what you create next and wish you every success in your gaming endeavors. Cheers!
Darkness95000, you raised an interesting query about the legality of the version in question. For clarification, the version that I am currently playing is an older Patreon variant, and yes, it is indeed legal to uplaode gameplay of. This is mainly because I haven't signed a Non-Disclosure Agreement (NDA) or any other contract that would restrict me from accessing or distributing gameplay of this version.
However, while it's technically permissible, whether it's ethical or not is a nuanced issue. The developers may have differing views depending on their perspective. If they believe that the videos are acting as promotional tools, contributing to the game's public recognition and appeal, they might be more accepting. Conversely, if they perceive these videos as discouraging potential supporters or undermining the game's exclusive elements, they might be less enthusiastic.
Additionally, it's important to consider the potential impact on the community of supporters. When developers take action against such videos, it can sometimes deter the supporters. Depending on the level of their commitment, these individuals may choose to withdraw their support, which could lead to a loss of revenue for the developers. Moreover, such actions could potentially generate negative publicity, further impacting the game's reputation and success.
In conclusion, the issue you raised is multi-faceted and requires careful consideration of various factors. I hope this response provides some insight into the complexities involved.
Apologies for any confusion, this is actually an older gameplay video that I've reuploaded on a new channel. I realized that some of my followers might not have seen this particular gameplay, or perhaps some of you might want to revisit it. So, I thought it would be a good idea to share it once again on this new platform.
But i will give the new Demo a try.