thanks for reply, this game prototyped for mobiles. for roguelike is very hard adjust 2-buttons gameplay. i tested it with key mapping, but it played very frustrated.
Kiborgik
Creator of
Recent community posts
https://kiborgik.itch.io/two-buttons-roguelike
- procedural dungeon
- simple context actions
- voxel style
- roguelite
- every launch/death - new world
- traps, enemy's, treasures, drops
Thank you for such a detailed comment, I will surely take into account your wishes further, it is a pity that I did not have time to finish the quest system to display where to go and why. Various events were also planned during the flight of various islands, but alas, I did not have time to finish it, as I did everything myself.
Thank you for your comment, some things need more work, like quest journal and marks on map.
I created a build in which I didn’t add many things, because they were not fully developed and could break the game. Better less but playable. If people like my idea, I will bring the prototype to my mind and finish the plot and everything I wanted. And of course lay out for free. Therefore, such reviews of the game as yours are very important to me.