Simple, handy, system agnostic, great for running wilderness campaigns, highly recommended.
KieronymusBosch
Creator of
Recent community posts
Hey y'all! Jamelot 2023 is over! We've got four games posted! Please come check out our offerings and if you like give them a rating! Thanks to everyone who took part, this has been a great experience and I am looking forward to hosting more game jams in the future.
https://itch.io/jam/jamelot/entries
Hey y'all! One day to go until the start of Jamelot! I'm looking forward to working with all of you, please spread the word! I'd like to get as many eyes, and hopefully hands, on Jamelot as possible. If you're not already on it, check the discord server linked on the main page and above all, I hope everyone has a great time! I can't wait to see all the amazing things y'all create!
Come brave tabletop designers, all you who seek adventure, glory, and belonging join me in JAMELOT!
This is my first game jam! I wanna get as many people as I can onboard for this one though, so if you're a ttrpg designer, artist, or writer, c'mon in and join us, there's a discord link on the page and the top ranked game creators will be crowned Knights of the Round Table!
Double/Cross: A caper/crime film inspired game using a deck of cards to plot out your story scene by scene, designed for 4 players, should take about as long to play as a Coen Brother movie is to watch.
Where Eagles Dare: A fast paced Fantasy Aerial Dogfighter game, inspired by the early age of aerial combat in WWI, take the reins of dragons, manticores, pegasi, and giant dragonflies in this intense, 1-6 player tabletop game!
Howdy, I'm a first time procjammer and a tabletop gamewriter, I didn't see anything specifically saying that this is a software based jam, if so apologies. If it is open as I believe it to be, I'd be interested in hearing about what folks are planning.
I'm planning on doing a game guide for pathfinder/5e with rules to play traveling merchants, minstrels, and hustlers, using limited set materials to establish worldlore and rolling tables for daily travel and events including combat, incidental settlements, friendly encounters, and weather effects. The idea in my mind is to have a balanced and entertaining game experience without questing or overarching plots.
Suggested Changes
Mechanically speaking, victory is assured in this on the basis that the Red Army will come and liberate the country. There are essentially no stakes and attacking targets will only get your friends killed. You may kill more Germans but you'll be lucky to have lower than a 90% death rate in your army for what seems to be no good reason. If Punish the Punisher, Rail War, and Kill the Traitor missions had a time limit that would give it a sense of urgency especially if there was a civilian casualty counter. Additionally I'm wondering if it is possible to take down the Nazi fortresses? It's possible after three playthroughs I'm not yet good enough but it may be that recruiting the kind of numbers necessary is just not feasible in the game.
If your intent with the meaning behind the mechanics was to say that the efforts of Belarusian partisans were essentially fruitless and the only thing that mattered was the Red Army the mechanics do support that. However I don't think that was the intent, I believe the intent is to honor the sacrifice and valor of these nazi hunting badasses and I applaud that. I very much enjoy the game, edits or no and if you're someone reading this I highly suggest you do.