That was really cool and well made. One small thing I noticed that a lot of other devs don't take the time for is how you prioritized using renewable resources (water pouch, synthesized food) when needing to refill stats. I was worried that would be a problem, where it would always default to the best or the worst
KillerOfKing
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A member registered Jul 30, 2024
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I would remove the quota system. It doesn't really add much to the game, since you basically are never at risk
Bug: If you gather too much food (mine was around the beginning of the ATM), you overflow the food counter causing it to go negative, meaning you will fail the next quota, essentially making the game incompletable