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Killersquirrel66

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A member registered Mar 19, 2017

Recent community posts

Ooo, I think that would be a simple yet effective way to implement difficulty levels.


Easy: As now, save any time and the game autosaves frequently.


Normal: Can save inside your apartment. Game autosaves for significant events.


Hard: Can save only when prompted by the game (at start of day and any other points you think call for it). No/sparse autosaves.


The “easy” difficulty would be accessible for people who want to experience the exploration and story but are struggling with the survival aspects, as well as letting people who’ve played the game before hunt for all the interactions. “Hard” would maximise the strategy (and could be labelled “developer recommended” in the difficulty selection). “Normal” would have a natural curve where at the start you can easily save after each encounter but as you venture further from the apartment you’re incentivised to save less frequently.


You could include other tweaks like weapons not breaking on “easy”, but I feel like changing the rules for saving would do enough on its own.

It may have to wait until I can afford a PC, then. Ah well.

I'm trying to play the Mac version. My OS is up to date, but no matter where I put and extract the zip (the folder where I run my other games, my desktop, the documents folder) trying to open the game brings up the error message "You do not have permission to run the application 'Game'" despite the permissions saying I can read/write and my user is the owner. 

Is there a step I've missed, besides putting the zip file in an editable folder and unzipping it?