King_Dreadz
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A member registered Sep 06, 2023 · View creator page →
Creator of
Well Dupli, can you handle what it takes to overthrow a tyrant, while becoming one yourself in the process?
Simulation
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You're Walter. Your mission is to search and rescue victims in the deep space.
Platformer
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Recent community posts
i dont know why this was so fun for me. i got up to stage 5 and was just melting through the levels. its a frankensteined monster of genres a rougelike runner style shooter and it works. regardless of the visual tearing and the movement i really did enjoy it a solid 7/10 really cool game good job! (played for around 2-3 hours tbh)
I think that’s where having a GDD and a proper plan of implementation comes into play. For us we built the GDD as we went and towards the end/middle anything that could have been used was and anything that couldn’t fit was scrapped not entirely some things were repurposed but even still I think a better plan is always the more solid route
This jam was personally awesome in the way that i got to meet very good minded and working individuals. we had a few short comings but only in the aspects of scope. very ambitious game for the team but i feel like everyone here loved what they did and i was curious to see how everyone else feels about their performance and to open up discussions about what could have been done differently had we of had a perfect run. For us it'd possibly be a more desired look and polish to the art and some fundamentals like a tutorial of the likes. a few bugs here and there but nothing game breaking to my knowledge... yet.
Hi there! I am one of the artists for Walter and we used a strawberry milk pallet from lospec. We did think that the shader would be a good touch some of it is readable some of it I found wasn’t. So we ended up grayscaling the images and going with the shader approach. I do have the originals if you’d like to see those I could put them in the gb jam discord. The level design it was my very first project for levels period! Lol you’re not alone there are others who didn’t like the blind jumps and it’s something I’ll be working on post game jam. Thank you for your response!
yes, the movement to jump is a bug and interestingly enough so is the wall climb and that’s my fault I added the level in using super tiled to unity and built it in just 2 layers one being the background and then the level in the foreground. The jump code was applied to the ground layer in unity and I labeled the whole level as ground so the colliders were all ground therefore giving wall jump as bob ross would say a happy little accident. And thank you sm for your extended review !
Good feedback, yes there are some overlooked and rushed elements for the team it was a very good first try as most of us do not have previous experiences in game development. I can atleast speak on the level development as that was my part. For the wall climb it’s a mixture of faults. The jump function is relative to the ground layer. When I made the level I posted it in the ground layer there for everything is technically ground therefore the collisions were climbable. I also thought that leaps of faith were a neat idea because you’d have to trust that there was something there missing the jump might lead to a reset but atleast you’d learn and possibly have fun with the gap in information. I’ll make notes on that and make sure the updated levels post jam are more readable.
hi I’m also a pixel artist, however new to the scene I do have some pieces of art I can share. I also have a vivid imagination for some writing prompts as well I also dabble in writing a bit nothing formal of course. If you’re interested let me know it would be a pleasure to speak with you and your team if selected.