Hi, I’d like to chat about the spot you’re looking to fill. I sent a friends on discord
King_Dreadz
Creator of
Recent community posts
i like the concept and i see the vision! i died at the wolf not sure if im able to kill him or not? my notes are simply that the sound was a bit lacking and i wasnt entirely sure what to do until my ferrets stared doing the things . i did like the hand drawn everything though that was really refreshing to see!
i dont know why this was so fun for me. i got up to stage 5 and was just melting through the levels. its a frankensteined monster of genres a rougelike runner style shooter and it works. regardless of the visual tearing and the movement i really did enjoy it a solid 7/10 really cool game good job! (played for around 2-3 hours tbh)
I think that’s where having a GDD and a proper plan of implementation comes into play. For us we built the GDD as we went and towards the end/middle anything that could have been used was and anything that couldn’t fit was scrapped not entirely some things were repurposed but even still I think a better plan is always the more solid route
This jam was personally awesome in the way that i got to meet very good minded and working individuals. we had a few short comings but only in the aspects of scope. very ambitious game for the team but i feel like everyone here loved what they did and i was curious to see how everyone else feels about their performance and to open up discussions about what could have been done differently had we of had a perfect run. For us it'd possibly be a more desired look and polish to the art and some fundamentals like a tutorial of the likes. a few bugs here and there but nothing game breaking to my knowledge... yet.