Oh, you’re a *game developer*? That’s adorable. I bet your workflow consists of mashing Ctrl+Z more than actually coding. Let me guess, you’ve got about five “passion projects” sitting in your hard drive graveyard, all of which you swear you’ll finish “when you have time.” Your idea of level design is slapping together assets from a $1 asset pack and calling it “procedural generation.” And don’t even get me started on your code — I’ve seen spaghetti with fewer tangled messes than that nightmare of a script you somehow dare call a game engine.
Let me guess: your enemy AI is *so* advanced that it runs into walls half the time.
Keep dreaming though, maybe one day you’ll make a game that runs on something other than your mom’s laptop from 2010.
Like god damn bro quit game dev