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KingKadelfek

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A member registered Jul 09, 2015 · View creator page →

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Hello Igor, thanks for noticing. I am using a very old (2012) version of the game engine Unity and I can no longer provide Mac support. I removed the Mac version on Steam, and just removed it here on Itch, so people won't be confused.

You will find more details in this news:

https://store.steampowered.com/news/app/845590/view/3691311568735610299

I didn't test the game on mobile, but I started to work on a new version using Unity 2018 (the game is currently using Unity 2012). The game technology is very old, and some work should need to be done to work on most modern phones.

I guess I will think about that in 2021.

(1 edit)


    "Your God asks for blood !"
    - "My God asks for cubes."

As the Divine Warrior, your mission is to slain all the Cubes of Evil in the Dark Land Of No Return. But is there an end to evil?


Cube Chaser is a series of games made with as few resources as possible, and slowly evolving between each release (a kind of Evoland-like project).

Inspiration for the story starts from Chakan: The Forever Man (mostly the comics) and its perpetual fight against evil, and will slowly evolve towards Actraiser 1 and its link between Man, God, technology and social progress. The games themselves are action-RPG, whose main inspiration is the Quintet Trilogy (Soul Blazer, Illusion of Gaia and Terranigma). If you don't know those games, think about Zelda with less items and more soul.

The project itself is also a journey to make better games and help people, so each release will have all its source code and documentation available. Here is the technical game design document:

Full size

And the source code has been particularly refined to be readable, commented, and easy to modify with less than 10 lines per function (full C#, pure Visual Studio).

You can download the full project on its page:

https://kingkadelfek.itch.io/cube-chaser-1

Hey, thanks Wur. If you reach Chapter 3, I would be interested to know what you think about the change of gameplay.