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KingKura

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A member registered Dec 03, 2023 · View creator page →

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I have a lot of good news. The reward process is now quicker if both the coins and the tickets reach above s certain threshold (over 50 coins in total, over 6 tickets). I wiöl be rolling out the update as soon as I get the tests done. The differences between characters (in season 1) are differences in missile speed and frequence, and will have more variables later. I could dabble with missile split chance as well... Perhaps start location too...

The other bases will be utilized later (starting from season 2) for specialized defences and also "special item production".

It means two cakes! :)

Replaying, dialogue skipping, reverting to first music and tooltips + full cheshire rework are now implemented. I need to check the hitboxes out and test this all to make the build and update.

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Thanks for the well thought out feedback! This is exactly the reason why early access is a good way to start out for a small fry like me, because getting the audience for a big beta test would be extremely difficult! I have a tiny discord community where I do engage a lot, so it has been very helpful as well, and I feel games like this are always a community effort.

I'm actually planning a small manual, because I feel that tutorials are a bit tedious and prefer reading. Also, I LOVE lore, so there is a good chance to lore dump into that as well. I do have a quite a bit written out about Cheshire, but I can see how it comes out as... Rushed, which it probably was. Anyway, Cheshire dialogue goes into priority #1 as of now. Kind of agreeing with the forced to share a bed part. I kinda vibed with the early ones, so I'll noodle a little bit with the dialogues.

So for things that are already on the pipeline:

- Rewards for beating bonus rounds, like an additional picture or something. I'm not going to like, demand the extra CGs for that though. Just would be nice.

- Skipping dialogue for pre-match scenes that you've already seen. Again, if this is already in the game, I don't know how to do it.

- Some system to avoid repetitive vocal BGM:s (a lot more are on the way), one case would be to play the vocal one at the start, then go into instrumental and at the last stage get back to the vocal

Things that I haven't thought of, but I want to implement

- Being able to replay earlier rounds, in case you want to replay a girl's story without deleting your save or something. If there's currently a way to do this, I haven't found it.

- Regarding the chatbots, I'm by no means an expert on AI chat stuff, but I wonder if an actual NSFW service like spicychat.ai would be better than character.ai? I don't know if there are better options out there but it just feels kinda... underwhelming to have a strictly censored chat with a character that explicitly states they're going to give you a prostate massage with their tongue in this game.

(I've been looking for a service like this! Thanks!)

Thing that I haven't thought of implementing because you can't replay a girl's story, but if you can, the dialogue system already supports it

- Maybe having some conversation options to make the pre-match scenes a bit more interactive?

I think I'll put the dialogue changes + tooltips and hitboxes as a quick update over the weekend (because I LOVE Cheshire, so she needs better dialogue) and implement manual + the pipeline improvements along with the reward image rework. Replaying and conversation options I could implement and release with the music player and cosplay reward images. 

Lewd furry games aren't a competitive field nor am I a competitive person, but I like to joke about frequency of updates that "in a world of George R.R. Martins, one should be Stephen King"

Early access is set to begin before summer, with the first division fully playable.

Character sprites for first div are done, chesh music needs a few tweaks but music is almost done, 3/5 character facial expressions done, 2/5 dialogues done and also 2/5 reward images for fully undressing a character.

Price will be around 3-4$ per division, so the price will hike up with major content updates during the early access period. Early birds will get the game dirt cheap.

Thanks for playing the game!

At the moment, yes. Also I'm planning a bit smuttier, additional gallery pic for completing past rank 5 as it's supposed to be very difficult. 

Visual novel passages are on the drawing board as well! I have a few options where to go from there, either smaller, standalone games or something within love rocket.

It's a bit of a case of optimization here. I wanted it to have a strong 'meta' so to say, which is at the moment putting most chips on missile production. Most coins come from, not the ships, but from 'rank ups' which are ranks gained + bases intact. Which are for 3 levels (5 + 7 + 8) at best. Coin farming in full game would be completing early levels of multiple girls to stack up the coins.

Looks like disabling vulkan disables some post effects as well, so had to pass on ot for this update.

I think this might be a video card issue. The renderer is vulkan, so probably your best bet would be to update your video card drivers. I'll be exploring using gles3 as a renderer for the next update, because the game is 2D and vulkan is definitely non-critical.