That sounds like an interesting game; I will try it out as soon as it is released. I am currently making a game with RPG Maker. I was inspired by the anime "Darling in the Franxx" and "Undertale." The player takes on the role of two characters. I change the story quite often because I come up with better ideas. However, it will take place in a futuristic world. I will use the add-on for the city where the game is set. The player must navigate through the city with both characters to complete missions. The game itself will have a playtime of about three hours, but I plan to give the player many choices, unlocking different endings each time, similar to "The Stanley Parable." There will be good, bad, and mediocre endings. Additionally, there will be many Easter eggs in the game. For example, it will be possible to find the so-called Developer Room, where you can talk to a representation of myself. Each side character will also have their own subplot that can be accessed throughout the various endings. Furthermore, each playthrough will be slightly different. Thank you for telling me about your game. We can help each other out in the future. Please send me an email. My development address is: dr.zero_developer@icloud.com
Kira5775
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So, it's actually quite simple: I use a program called LibreSprite. It’s open-source and free. You can download it here: https://github.com/LibreSprite/LibreSprite?tab=readme-ov-file.
Once you have installed the program, you can open a sample spritesheet. I’m not sure how it works in Godot, but in RPG Maker, I copied the example tileset and opened it in the program. Keep in mind that RPG Maker uses a 48x48 grid.
Then, I opened the city tileset in another window, copied the buildings I needed, and pasted them into the previously emptied example sheet.
In RPG Maker, the image is split in the middle, and the right half is placed below the left half. I’m not sure how it works in Godot.
If you have any questions, I have sent you a friend request—feel free to send me a message.
I apologize for the delay; I was very busy.
On the other hand, you’ve made me curious: What kind of game are you developing? (You don’t have to tell me if you don’t want to, but I’d love to know!)
I wish you lots of fun with your project!